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Putting Adventure First
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<blockquote data-quote="Hussar" data-source="post: 3564876" data-attributes="member: 22779"><p>For the first adventure, I'm looking at 1st level PC's. So, I gotta go really, really small. At first, I thought black, mostly because blacks are cool. But, I had an idea that I wanted to get the players together as caravan guards - heavy handed perhaps, but, hey, they're first level characters - and I could threaten them with a grass fire. That ruled out blacks since they can't light fires. I thought about blues, but, then I had a second idea. Since I'm using the environment as a threat, why not use winter? Cold weather is only a threat to low level PC's, so, let's make the most of it. A pair of wyrmling white dragons is an EL 4 encounter, which makes it a sweet capstone encounter. So, bouncing the idea around, I came up with the following:</p><p></p><p><u>Adventure 1 - Cold Snap</u></p><p></p><p><u>Synopsis for Part 1</u></p><p></p><p>A merchant has hired the PC's to escort his wagon to a frontier town in the very early spring. He is gambling that a recent warm spell will hold and he can get an early jump on the competition. The party is ambushed by bandits about a day and a half from the town. After the fight, the weather turns very cold and a blizzard sets in. </p><p></p><p>Hunkering down, the party waits out the snows, only to be awakened by the sounds of their mounts being killed. Heading outside, they will see the wyrmling dragons, battle them very briefly before the dragons flee. Now on foot, the party must proceed to the town.</p><p></p><p>In town, they will have to convince people to help them retrieve the wagon and hunt down the dragons. Upon returning to the wagon, the earlier bandits have absconded with it and the party tracks them down. The dragons, angered that their loot has been stolen, follows the party.</p><p></p><p>Defeating the bandits and retrieving the wagon should end the first part of the adventure.</p><p></p><p>Ok, it's very, very skeletal and I need to add in some goodies as well. I'm thinking that there could be several rp encounters in town as the party tries to convince people that they've been attacked by dragons. Additionally, there could be encounters on the way back out as well. Depending on how large the bandit camp is, it could be a series of encounters as well. Perhaps the bandits have hit a few other places and have captives. I realize this needs more work.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3564876, member: 22779"] For the first adventure, I'm looking at 1st level PC's. So, I gotta go really, really small. At first, I thought black, mostly because blacks are cool. But, I had an idea that I wanted to get the players together as caravan guards - heavy handed perhaps, but, hey, they're first level characters - and I could threaten them with a grass fire. That ruled out blacks since they can't light fires. I thought about blues, but, then I had a second idea. Since I'm using the environment as a threat, why not use winter? Cold weather is only a threat to low level PC's, so, let's make the most of it. A pair of wyrmling white dragons is an EL 4 encounter, which makes it a sweet capstone encounter. So, bouncing the idea around, I came up with the following: [u]Adventure 1 - Cold Snap[/u] [u]Synopsis for Part 1[/u] A merchant has hired the PC's to escort his wagon to a frontier town in the very early spring. He is gambling that a recent warm spell will hold and he can get an early jump on the competition. The party is ambushed by bandits about a day and a half from the town. After the fight, the weather turns very cold and a blizzard sets in. Hunkering down, the party waits out the snows, only to be awakened by the sounds of their mounts being killed. Heading outside, they will see the wyrmling dragons, battle them very briefly before the dragons flee. Now on foot, the party must proceed to the town. In town, they will have to convince people to help them retrieve the wagon and hunt down the dragons. Upon returning to the wagon, the earlier bandits have absconded with it and the party tracks them down. The dragons, angered that their loot has been stolen, follows the party. Defeating the bandits and retrieving the wagon should end the first part of the adventure. Ok, it's very, very skeletal and I need to add in some goodies as well. I'm thinking that there could be several rp encounters in town as the party tries to convince people that they've been attacked by dragons. Additionally, there could be encounters on the way back out as well. Depending on how large the bandit camp is, it could be a series of encounters as well. Perhaps the bandits have hit a few other places and have captives. I realize this needs more work. [/QUOTE]
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