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<blockquote data-quote="TarionzCousin" data-source="post: 3569556" data-attributes="member: 31304"><p>Huzzah Hussar! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Okay, that was tacky, but it's the thought that counts, right? </p><p></p><p>I want to congratulate you for posting your ideas and letting people bounce them around. I like the basic idea of a "Theme" campaign, but I would come up with two or three themes and alternate them.</p><p></p><p><strong>Example Themes:</strong></p><p>1. Dragon Hunting</p><p>2. Political Infighting between the Queen and the Parliament</p><p>3. Ancient magic corrupting old ruins</p><p></p><p>Using your fine suggestions for Dragon Hunting, that leaves only two more themes to develop. Some of them could be the "side adventures" you mention. Each theme might only be three adventures.</p><p></p><p>2A. A mid-ranking member of Parliament hires the PC's to investigate strange goings on across the aisle. </p><p>2B. Those goings on reveal that the Opposition is infiltrated by shapechangers and a group with plans for taking over the kingdom.</p><p>2C. Investigating the shapechangers reveals an assassination plot against the Queen, and barely enough time to attempt to foil it.</p><p></p><p>3 - Tie together some dungeons, possibly with an artifact that has been separated for some reason, with each part guarded/hidden in a different exotic/"dungeon" location.</p><p></p><p>Long story short, I like your idea. I would just suggest fleshing it out slightly differently to add more variety and different options for your characters. Using my three-theme example, some of the PC's could become specialized dragon hunters, some might become Intrigue specialists, and others might develop more typical "dungeon/explorer" skills.</p><p></p><p>Keep up the good work!</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 3569556, member: 31304"] Huzzah Hussar! ;) Okay, that was tacky, but it's the thought that counts, right? I want to congratulate you for posting your ideas and letting people bounce them around. I like the basic idea of a "Theme" campaign, but I would come up with two or three themes and alternate them. [B]Example Themes:[/B] 1. Dragon Hunting 2. Political Infighting between the Queen and the Parliament 3. Ancient magic corrupting old ruins Using your fine suggestions for Dragon Hunting, that leaves only two more themes to develop. Some of them could be the "side adventures" you mention. Each theme might only be three adventures. 2A. A mid-ranking member of Parliament hires the PC's to investigate strange goings on across the aisle. 2B. Those goings on reveal that the Opposition is infiltrated by shapechangers and a group with plans for taking over the kingdom. 2C. Investigating the shapechangers reveals an assassination plot against the Queen, and barely enough time to attempt to foil it. 3 - Tie together some dungeons, possibly with an artifact that has been separated for some reason, with each part guarded/hidden in a different exotic/"dungeon" location. Long story short, I like your idea. I would just suggest fleshing it out slightly differently to add more variety and different options for your characters. Using my three-theme example, some of the PC's could become specialized dragon hunters, some might become Intrigue specialists, and others might develop more typical "dungeon/explorer" skills. Keep up the good work! [/QUOTE]
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