Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Putting Adventure First
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brazeku" data-source="post: 3569714" data-attributes="member: 48916"><p>Perhaps I can make a suggestion? I think what you have is much improved, but I had a few ideas. See below for alterations; this would also help make the campaign more dragon-centric.</p><p></p><p><u>Adventure 1 - Cold Snap</u></p><p></p><p><u>Synopsis for Part 1</u></p><p></p><p>A merchant has hired the PC's to escort his wagon to a frontier town in the very early spring. He is gambling that a recent warm spell will hold and he can get an early jump on the competition. The party is ambushed by bandits about a day and a half from the town. After the fight, the weather turns very cold and a blizzard sets in. </p><p></p><p>Hunkering down, the party waits in a rocky mountain cave, but are shocked to see a pair of white dragon wyrmlings returning to their den, one of whom has arrows imbedded in its wing and side. The fight takes place either in the cave, halfway in the cave, or in the pass (it could move as the battle progresses). If the party is having trouble, now is an opportunity to introduce the opponents who were pursuing the dragons to help out. (otherwise they can arrive after the fight). They are a trio of hobgoblin rangers.</p><p></p><p>After one dragon is killed, the other flees (if possible). Now is a good opportunity for a moment of tension and some quick diplomacy at the hands of the players - perhaps if they roll well enough, the hobgoblins will give them a little something for helping out (healing potions or some magical arrows are a good bet). Gather information checks could reveal that the hobgoblins are working for a green dragon who lives in a nearby boreal forest in the mountain valley. The young dragon has become concerned that the white dragons enter it's territory during the winter, concerns which have intensified with the birth of several wyrmling whites. He hired the hobgoblins to kill his competition. It is possible to convince the hobgoblins to take the PCs to meet the green, otherwise they can return to town.</p><p></p><p>Depending on how much info the party gathered and how the encounter with the hobgoblins went, they may or may not have knowledge about the white dragon wyrmlings. As in this battle the mounts were unharmed, the wagon should be safely returned. The party has the option of dealing with the bandit problem, dealing with the wyrmlings, or even pursuing the green. Either the whites or the green could have links with the bandits, or even competing groups of bandits.</p></blockquote><p></p>
[QUOTE="Brazeku, post: 3569714, member: 48916"] Perhaps I can make a suggestion? I think what you have is much improved, but I had a few ideas. See below for alterations; this would also help make the campaign more dragon-centric. [u]Adventure 1 - Cold Snap[/u] [u]Synopsis for Part 1[/u] A merchant has hired the PC's to escort his wagon to a frontier town in the very early spring. He is gambling that a recent warm spell will hold and he can get an early jump on the competition. The party is ambushed by bandits about a day and a half from the town. After the fight, the weather turns very cold and a blizzard sets in. Hunkering down, the party waits in a rocky mountain cave, but are shocked to see a pair of white dragon wyrmlings returning to their den, one of whom has arrows imbedded in its wing and side. The fight takes place either in the cave, halfway in the cave, or in the pass (it could move as the battle progresses). If the party is having trouble, now is an opportunity to introduce the opponents who were pursuing the dragons to help out. (otherwise they can arrive after the fight). They are a trio of hobgoblin rangers. After one dragon is killed, the other flees (if possible). Now is a good opportunity for a moment of tension and some quick diplomacy at the hands of the players - perhaps if they roll well enough, the hobgoblins will give them a little something for helping out (healing potions or some magical arrows are a good bet). Gather information checks could reveal that the hobgoblins are working for a green dragon who lives in a nearby boreal forest in the mountain valley. The young dragon has become concerned that the white dragons enter it's territory during the winter, concerns which have intensified with the birth of several wyrmling whites. He hired the hobgoblins to kill his competition. It is possible to convince the hobgoblins to take the PCs to meet the green, otherwise they can return to town. Depending on how much info the party gathered and how the encounter with the hobgoblins went, they may or may not have knowledge about the white dragon wyrmlings. As in this battle the mounts were unharmed, the wagon should be safely returned. The party has the option of dealing with the bandit problem, dealing with the wyrmlings, or even pursuing the green. Either the whites or the green could have links with the bandits, or even competing groups of bandits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Putting Adventure First
Top