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Putting Hit Points back into Mutants and Masterminds
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<blockquote data-quote="Voneth" data-source="post: 531885" data-attributes="member: 1016"><p>What can I say? I've got too many books with weapon stats I don't want to loose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So I went through and summarized all the conversion guidelines from M&M's Damage Save system back to d20's hit points. I thought I would share.</p><p></p><p>Hit Point Recap: </p><p></p><p>Hit points: (Sidebar on page 130) </p><p>1d6 per character level + Con bouns, Minions 1d6/2, round down </p><p>Stun=subdual </p><p>Lethal=hit point damage </p><p></p><p>Disabled at 0, dying at –1, dead at –10 </p><p></p><p>Recovery: (sidebar) </p><p>(for 5th level characters) </p><p>5 subdual per minute </p><p>5 hit points per day </p><p>Medical attention doubles rates </p><p></p><p>Powers: </p><p></p><p>A power's damage rating is 1d6 per rank. (sidebar)</p><p></p><p>Super Strength adds 1d6 per damage per rank. (sidebar) </p><p></p><p>Absorption: (My house rule -- which M&M's designer approved of!!) </p><p>You have a DR rating of Power Rank X 2. You can absorb up to a total of 40 hit points per power rank. Stored hit points bleed off at a rate of 4 hit points per round. With every 4 hit points, you can power a rank for another effect. </p><p>(This was figured on the concept that every power rank deals 1d6 damage, so an average of 3.5 rounded up to 4 to be convenient and err on the conservative side.) </p><p>Example Absorption at 4 ranks. </p><p>DR rating of 8, Absorbs 160 hit points, which can power 40 ranks of effects (the final ratio stays the same.) </p><p></p><p>Regeneration (sidebar) </p><p>Regeneration adds it ranks to the recovery rates and hit points get healed in minutes </p><p>Level 5 Regen example </p><p>5 +5(Regen) sudual per minute </p><p>5+5(Regen) hit points per minute </p><p></p><p>Healing Power (sidebar) </p><p>Healing adds its ranks in hit points </p><p>Level 5 Healing Example </p><p>+5 hit points back </p><p></p><p>Protection, Armor, Force Field and other similar powers: (Unoffical Errata from Steve on this fourm) </p><p>The power converts to DR of Power Rank X 2. </p><p></p><p>Penetrating Attack: (My house rule) </p><p>Each level of the feat reduces a targets DR by 4. </p><p>(since Protection is double, I thought Penetrating Attack should be doubled too.) </p><p></p><p>Evasion: (My house rule ... but I am taking suggestions) </p><p>When a Fortitude Save is requested to avoid damage in a physical situation, a Reflex check can be made to reduce the damage by half. </p><p></p><p>Super Constitution (sidebar) and Damage Save: (Unoffical Errata) </p><p>These powers adds extra hit points of the power’s level multiplied by the Hero’s total levels </p><p>Example of a Level 5 hero with a Super Constitution 2 </p><p>2 X 5 = 10 hit points. </p><p></p><p>Damaging Objects: (sidebar) </p><p>Object's hit points = Hardness X 5 and DR = Hardness X 2. When it is 0 hit points object is broken or or destroyed. </p><p></p><p>OR (my house rule) </p><p>Look up stats of objects in your genre d20 book </p><p></p><p>Hero Points: (sidebar)</p><p>A Hero Point can erase subdual points equal to his power level, i.e. 5th Level hero erases 5 subdual damage points. </p><p>A Hero Point can let a PC ignore the status of being Disabled for 1 round with out his condition worsen to dying.</p></blockquote><p></p>
[QUOTE="Voneth, post: 531885, member: 1016"] What can I say? I've got too many books with weapon stats I don't want to loose. :) So I went through and summarized all the conversion guidelines from M&M's Damage Save system back to d20's hit points. I thought I would share. Hit Point Recap: Hit points: (Sidebar on page 130) 1d6 per character level + Con bouns, Minions 1d6/2, round down Stun=subdual Lethal=hit point damage Disabled at 0, dying at –1, dead at –10 Recovery: (sidebar) (for 5th level characters) 5 subdual per minute 5 hit points per day Medical attention doubles rates Powers: A power's damage rating is 1d6 per rank. (sidebar) Super Strength adds 1d6 per damage per rank. (sidebar) Absorption: (My house rule -- which M&M's designer approved of!!) You have a DR rating of Power Rank X 2. You can absorb up to a total of 40 hit points per power rank. Stored hit points bleed off at a rate of 4 hit points per round. With every 4 hit points, you can power a rank for another effect. (This was figured on the concept that every power rank deals 1d6 damage, so an average of 3.5 rounded up to 4 to be convenient and err on the conservative side.) Example Absorption at 4 ranks. DR rating of 8, Absorbs 160 hit points, which can power 40 ranks of effects (the final ratio stays the same.) Regeneration (sidebar) Regeneration adds it ranks to the recovery rates and hit points get healed in minutes Level 5 Regen example 5 +5(Regen) sudual per minute 5+5(Regen) hit points per minute Healing Power (sidebar) Healing adds its ranks in hit points Level 5 Healing Example +5 hit points back Protection, Armor, Force Field and other similar powers: (Unoffical Errata from Steve on this fourm) The power converts to DR of Power Rank X 2. Penetrating Attack: (My house rule) Each level of the feat reduces a targets DR by 4. (since Protection is double, I thought Penetrating Attack should be doubled too.) Evasion: (My house rule ... but I am taking suggestions) When a Fortitude Save is requested to avoid damage in a physical situation, a Reflex check can be made to reduce the damage by half. Super Constitution (sidebar) and Damage Save: (Unoffical Errata) These powers adds extra hit points of the power’s level multiplied by the Hero’s total levels Example of a Level 5 hero with a Super Constitution 2 2 X 5 = 10 hit points. Damaging Objects: (sidebar) Object's hit points = Hardness X 5 and DR = Hardness X 2. When it is 0 hit points object is broken or or destroyed. OR (my house rule) Look up stats of objects in your genre d20 book Hero Points: (sidebar) A Hero Point can erase subdual points equal to his power level, i.e. 5th Level hero erases 5 subdual damage points. A Hero Point can let a PC ignore the status of being Disabled for 1 round with out his condition worsen to dying. [/QUOTE]
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