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Putting Hit Points back into Mutants and Masterminds
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<blockquote data-quote="JovianT" data-source="post: 5577862" data-attributes="member: 6677243"><p>Thanks for all the replies and useful tips on how to avoid the dreaded stun-lock death spiral. This has been most educational.</p><p></p><p>I still like my made up system better than what's available officially as it makes characters somewhat tougher which is in keeping with a comic book style campaign. I also like the fact that it's a feat so that players can switch back and forth between both kinds of combat rather than being locked into one system.</p><p></p><p>Aside from being classless and having no hit points another thing that makes it difficult to bridge a traditional d20 game or gamers into a M & M campaign is the lack of the plethora of weapon bonuses that people are used to as the OP pointed out in his first post. At the risk of adding more dice and complexity to my campaign I'm thinking about making this feat available to help the players feel more at home. Any critique is welcome. </p><p></p><p>[FONT=Courier New, monospace]<strong>Improved Weapon or Device Feat (Morale Variant Feat):</strong>[/FONT]</p><p></p><p> [FONT=Courier New, monospace]Cost = 8 Power Points[/FONT]</p><p></p><p> [FONT=Courier New, monospace]One application of this feat grants a single Weapon or Device (feat cannot be applied to an innate Power or mere Equipment) an additional 1d4 amount of Subdual or Morale damage (both types of Special damage but not simultaneously) at Power rank 1 of the Weapon or Device. The Morale or Subdual damage done may be either Physical or Energy (any single type) but its exact nature must be specified when the feat is first applied and cannot be subsequently changed.[/FONT]</p><p></p><p> [FONT=Courier New, monospace]At the discretion of the GM this feat can also grant the Weapon or Device the ability to do partial or full Conventional damage to objects and creatures not normally subject to damage such as astral forms, or insubstantial ghosts (same as Affects Insubstantial feat), or undead and extra-dimensional creatures like vampires or werewolves or demons. In any event the Special and Conventional damage done by the Improved Weapon or Device is both Penetrating and Incurable. [/FONT] </p><p></p><p> [FONT=Courier New, monospace]Damage granted may be either Ranged or Melee and generally should be in keeping with the nature of the Improved Device or Weapon (For example: an enchanted sword could do extra Physical or Fire type Subdual or Morale damage to an adjacent target while a modified rifle could shoot bullets that do additional likewise Special Acid damage at range, etc.).[/FONT]</p><p></p><p>D[FONT=Courier New, monospace]evices worn (especially on hands or feet or limbs) which are themselves not normally Weapons such as gauntlets or rings or bracers can grant this extra Morale or Subdual damage exclusively to unarmed attacks (acts as a bonus to Strength for doing Morale or Subdual damage) if so desired. [/FONT]This option has to be set when the feat is first applied and cannot be later altered.</p><p></p><p> [FONT=Courier New, monospace]A single subsequent application of this feat to a particular Weapon or Device is allowed. The second application of this feat grants additional extra Morale and Subdual damage (stacking) to the Improved Device or Weapon as its Power ranks are increased at the following rate:[/FONT]</p><p></p><p> [FONT=Courier New, monospace]<strong>Added Morale & Subdual Damage to Improved Weapon or Device by Power Rank</strong>[/FONT][FONT=Courier New, monospace]</p><p></p><p>Power rank 2 - +1d6 damage (+1d10 total)</p><p>Power rank 3 - +1d8 damage (+3d6 total)</p><p>Power rank 4 - +2d6 damage (+3d10 total)</p><p>Power rank 5 - +3d6 damage (+8d6 total)</p><p>Power ranks 6 & Up...(+1d6 / rank)</p><p></p><p>[/FONT] [FONT=Courier New, monospace]Improved Armor or other Devices which provide extra Defense instead of Offensive effects that have this feat applied to them get an extra bonus of 3 points of Impervious Protection from Subdual and Morale damage at Power rank 1. Additionally their normal Protection bonus to the Toughness save against Conventional damage is made Impervious. Any Flaws normally applied to the Protection provided by the Improved Device are negated for the purpose of defending against Subdual and Morale damage.[/FONT]</p><p></p><p> [FONT=Courier New, monospace]A single subsequent application of this feat to a particular defensive Improved Device is allowed. The second application of this feat grants additional Special bonus Impervious Protection points against Morale and Subdual damage only (stacking) to the Improved Device or Weapon as its Power ranks are increased at the following rate:[/FONT]</p><p></p><p> [FONT=Courier New, monospace]<strong>Bonus Morale & Subdual Impervious Protection to Improved Device by Power Rank</strong>[/FONT]</p><p></p><p> [FONT=Courier New, monospace]Rank 2 - +2 Impervious Protection points (+5 total)</p><p>Rank 3 - +4 Impervious Protection points (+9 total)[/FONT]</p><p> [FONT=Courier New, monospace][FONT=Courier New, monospace]Rank 4 - +6 Impervious Protection points (+15 total) </p><p>Rank 5 - +9 Impervious Protection points (+24 total) </p><p>Rank 6 and up... (+3 points / rank)[/FONT][/FONT]</p></blockquote><p></p>
[QUOTE="JovianT, post: 5577862, member: 6677243"] Thanks for all the replies and useful tips on how to avoid the dreaded stun-lock death spiral. This has been most educational. I still like my made up system better than what's available officially as it makes characters somewhat tougher which is in keeping with a comic book style campaign. I also like the fact that it's a feat so that players can switch back and forth between both kinds of combat rather than being locked into one system. Aside from being classless and having no hit points another thing that makes it difficult to bridge a traditional d20 game or gamers into a M & M campaign is the lack of the plethora of weapon bonuses that people are used to as the OP pointed out in his first post. At the risk of adding more dice and complexity to my campaign I'm thinking about making this feat available to help the players feel more at home. Any critique is welcome. [FONT=Courier New, monospace][B]Improved Weapon or Device Feat (Morale Variant Feat):[/B][/FONT] [FONT=Courier New, monospace]Cost = 8 Power Points[/FONT] [FONT=Courier New, monospace]One application of this feat grants a single Weapon or Device (feat cannot be applied to an innate Power or mere Equipment) an additional 1d4 amount of Subdual or Morale damage (both types of Special damage but not simultaneously) at Power rank 1 of the Weapon or Device. The Morale or Subdual damage done may be either Physical or Energy (any single type) but its exact nature must be specified when the feat is first applied and cannot be subsequently changed.[/FONT] [FONT=Courier New, monospace]At the discretion of the GM this feat can also grant the Weapon or Device the ability to do partial or full Conventional damage to objects and creatures not normally subject to damage such as astral forms, or insubstantial ghosts (same as Affects Insubstantial feat), or undead and extra-dimensional creatures like vampires or werewolves or demons. In any event the Special and Conventional damage done by the Improved Weapon or Device is both Penetrating and Incurable. [/FONT] [FONT=Courier New, monospace]Damage granted may be either Ranged or Melee and generally should be in keeping with the nature of the Improved Device or Weapon (For example: an enchanted sword could do extra Physical or Fire type Subdual or Morale damage to an adjacent target while a modified rifle could shoot bullets that do additional likewise Special Acid damage at range, etc.).[/FONT] D[FONT=Courier New, monospace]evices worn (especially on hands or feet or limbs) which are themselves not normally Weapons such as gauntlets or rings or bracers can grant this extra Morale or Subdual damage exclusively to unarmed attacks (acts as a bonus to Strength for doing Morale or Subdual damage) if so desired. [/FONT]This option has to be set when the feat is first applied and cannot be later altered. [FONT=Courier New, monospace]A single subsequent application of this feat to a particular Weapon or Device is allowed. The second application of this feat grants additional extra Morale and Subdual damage (stacking) to the Improved Device or Weapon as its Power ranks are increased at the following rate:[/FONT] [FONT=Courier New, monospace][B]Added Morale & Subdual Damage to Improved Weapon or Device by Power Rank[/B][/FONT][FONT=Courier New, monospace] Power rank 2 - +1d6 damage (+1d10 total) Power rank 3 - +1d8 damage (+3d6 total) Power rank 4 - +2d6 damage (+3d10 total) Power rank 5 - +3d6 damage (+8d6 total) Power ranks 6 & Up...(+1d6 / rank) [/FONT] [FONT=Courier New, monospace]Improved Armor or other Devices which provide extra Defense instead of Offensive effects that have this feat applied to them get an extra bonus of 3 points of Impervious Protection from Subdual and Morale damage at Power rank 1. Additionally their normal Protection bonus to the Toughness save against Conventional damage is made Impervious. Any Flaws normally applied to the Protection provided by the Improved Device are negated for the purpose of defending against Subdual and Morale damage.[/FONT] [FONT=Courier New, monospace]A single subsequent application of this feat to a particular defensive Improved Device is allowed. The second application of this feat grants additional Special bonus Impervious Protection points against Morale and Subdual damage only (stacking) to the Improved Device or Weapon as its Power ranks are increased at the following rate:[/FONT] [FONT=Courier New, monospace][B]Bonus Morale & Subdual Impervious Protection to Improved Device by Power Rank[/B][/FONT] [FONT=Courier New, monospace]Rank 2 - +2 Impervious Protection points (+5 total) Rank 3 - +4 Impervious Protection points (+9 total)[/FONT] [FONT=Courier New, monospace][FONT=Courier New, monospace]Rank 4 - +6 Impervious Protection points (+15 total) Rank 5 - +9 Impervious Protection points (+24 total) Rank 6 and up... (+3 points / rank)[/FONT][/FONT] [/QUOTE]
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