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Putting it together -- Using Arcana Unearthed and other D20 products
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<blockquote data-quote="Varianor Abroad" data-source="post: 1653186" data-attributes="member: 12425"><p>If you want a D&D caster to have spells readied, then you need to rewrite the rules. As GoodKingJay mentions, D&D wizards get power over flexibility. Keeping them as separate magical traditions works well. I'd suggest reading Monte's AU <a href="http://www.montecook.com/diary.html" target="_blank">Design Diaries</a> to get an idea of the underpinnings of AU. Then if you want to tinker further, you can a little more knowledgeably.</p><p></p><p>From my perspective as a DM with limited time these days, I want to do as little design and as much campaigning as possible. Which is why I suggest keeping things as is. </p><p></p><p>Now, as to elemental vs. energy resistances, I'd simply alter one in three or four encounters with an energy-resistant monster to have earth resistance or water resistance just to shake up the PCs a bit. However, it doesn't make a huge difference to have it in the game as is. Fireburst is still the best low-level AU area spell, and it's fire. Sorcerous blast does use elemental damage, but it's average output is still 3.5 per die like a fireball. </p><p></p><p>Testament, unfortunately, I don't have so I can't comment on. I hear good things about it though.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 1653186, member: 12425"] If you want a D&D caster to have spells readied, then you need to rewrite the rules. As GoodKingJay mentions, D&D wizards get power over flexibility. Keeping them as separate magical traditions works well. I'd suggest reading Monte's AU [URL=http://www.montecook.com/diary.html]Design Diaries[/URL] to get an idea of the underpinnings of AU. Then if you want to tinker further, you can a little more knowledgeably. From my perspective as a DM with limited time these days, I want to do as little design and as much campaigning as possible. Which is why I suggest keeping things as is. Now, as to elemental vs. energy resistances, I'd simply alter one in three or four encounters with an energy-resistant monster to have earth resistance or water resistance just to shake up the PCs a bit. However, it doesn't make a huge difference to have it in the game as is. Fireburst is still the best low-level AU area spell, and it's fire. Sorcerous blast does use elemental damage, but it's average output is still 3.5 per die like a fireball. Testament, unfortunately, I don't have so I can't comment on. I hear good things about it though. [/QUOTE]
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