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Putting it together -- Using Arcana Unearthed and other D20 products
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<blockquote data-quote="MarauderX" data-source="post: 1654593" data-attributes="member: 9990"><p>So if you were to keep the two systems separate, would you only allow multiclassing across the one you started? The same issues come up with other settings too, like OA; does anyone have a link of how similar issues were dealt with? </p><p></p><p>I am integrating right now, and have been running into some of the same problems so far, but the overall class structure for multiclassing might be too much of a headache between the various systems. I don't want to add such a system setting for the PCs to explore and tell the players that all of the classes are restricted to NPCs only. I would still want to give the players the option to add a new class without having to take completely new characters. </p><p></p><p>Between AU and 3.5 I am having to make choices between which rule to use on XP, spells and abilities, but I have been siding with 3.5 more often for the sake of simplicity. With OA it was a little easier, as the feats, spells and such were a breeze to swing over even though classes, like shaman, was harder. How would you handle a 3.5 sorcerer taking a level in mageblade? Any blend of abilities at all, especially with meta-magic feats? </p><p></p><p>I'll try to make up a list of items I have decided for each setting, and try to post it here for some comments.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1654593, member: 9990"] So if you were to keep the two systems separate, would you only allow multiclassing across the one you started? The same issues come up with other settings too, like OA; does anyone have a link of how similar issues were dealt with? I am integrating right now, and have been running into some of the same problems so far, but the overall class structure for multiclassing might be too much of a headache between the various systems. I don't want to add such a system setting for the PCs to explore and tell the players that all of the classes are restricted to NPCs only. I would still want to give the players the option to add a new class without having to take completely new characters. Between AU and 3.5 I am having to make choices between which rule to use on XP, spells and abilities, but I have been siding with 3.5 more often for the sake of simplicity. With OA it was a little easier, as the feats, spells and such were a breeze to swing over even though classes, like shaman, was harder. How would you handle a 3.5 sorcerer taking a level in mageblade? Any blend of abilities at all, especially with meta-magic feats? I'll try to make up a list of items I have decided for each setting, and try to post it here for some comments. [/QUOTE]
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