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Putting it together -- Using Arcana Unearthed and other D20 products
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<blockquote data-quote="ruleslawyer" data-source="post: 1675238" data-attributes="member: 1757"><p>Nice work, MDSnowman! I particularly like the player handout. Regarding the races, I have some comments:</p><p></p><p>1) Do you really want quite so many elven subspecies? You already have a proliferation of races; I don't know whether adding five flavors of elf to the mix really enhances the portrait of diversity.</p><p></p><p>2) Speaking of which: I'd say some of the elf-ish races are a bit powerful. The aelfborn makes an uber magister; especially given the bonus feat; while the Con penalty hurts a caster somewhat, it's less devastating for the magister, with his d6 hit die. Arguably, it's balanced because of the tattoo weakness, but I'd say this weakness is simply too circumstantial to balance the racial benefits.</p><p></p><p>The elven subraces are less ambiguously "balanced high." All five new species, except the ice elf, have ability modifiers that are easy to twist to serious advantage. Wood elf is a superior choice to the D&D half-orc, mountain elf is a sheer no-brainer for a magister (arguably better than the aelfborn for that choice), and the reef and jungle elves are excellent choices for any character except the akashic and magister. The reef elf especially is quite good, unless "aquatic subtype" IYG means that it has a vulnerability above water.</p><p></p><p>Troll: Overpowered. Non-humanoid type, unbalanced ability score modifiers, a bonus feat, and weapon familiarity (with a pretty good weapon too, especially combined with Ambidexterity) might be a bit much.</p><p></p><p>The other ones I think are fine as is, and you've done a great job all told! (I very much like the shade template.)</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1675238, member: 1757"] Nice work, MDSnowman! I particularly like the player handout. Regarding the races, I have some comments: 1) Do you really want quite so many elven subspecies? You already have a proliferation of races; I don't know whether adding five flavors of elf to the mix really enhances the portrait of diversity. 2) Speaking of which: I'd say some of the elf-ish races are a bit powerful. The aelfborn makes an uber magister; especially given the bonus feat; while the Con penalty hurts a caster somewhat, it's less devastating for the magister, with his d6 hit die. Arguably, it's balanced because of the tattoo weakness, but I'd say this weakness is simply too circumstantial to balance the racial benefits. The elven subraces are less ambiguously "balanced high." All five new species, except the ice elf, have ability modifiers that are easy to twist to serious advantage. Wood elf is a superior choice to the D&D half-orc, mountain elf is a sheer no-brainer for a magister (arguably better than the aelfborn for that choice), and the reef and jungle elves are excellent choices for any character except the akashic and magister. The reef elf especially is quite good, unless "aquatic subtype" IYG means that it has a vulnerability above water. Troll: Overpowered. Non-humanoid type, unbalanced ability score modifiers, a bonus feat, and weapon familiarity (with a pretty good weapon too, especially combined with Ambidexterity) might be a bit much. The other ones I think are fine as is, and you've done a great job all told! (I very much like the shade template.) [/QUOTE]
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