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Putting The Awe Back In Magic
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<blockquote data-quote="pemerton" data-source="post: 7996531" data-attributes="member: 42582"><p>To the extent that I follow this, I'm pretty sure I disagree.</p><p></p><p>Whether or not the PC is awed is a feature of the fiction. I'm not talking about that. I'm talking about how to produce certain experiences in the real world, ie among the participants in the game.</p><p></p><p>Action resolution is how players drive the game, and how they encounter, engage and establish the fiction. I don't play (as opposed to GM) all that often, but when I think about how my paladin fought his way through orcs to his horse; I how I then was able to find a retired member of my order and get advice from hime; what was exciting was <em>the events</em>. Not <em>the GM's narration of the events</em>. I can imagine what my paladin is doing fighting orcs without the GM needing to tell me. But action resolution is what makes that (shared) imagining permissible in the context of the game.</p><p></p><p>It's the most important thing. A better thinker about RPGs than me called it <em>story now!</em></p><p></p><p>My own view is that media that involve pre-authorship and editing - ie film and literature - are better for this.</p><p></p><p>The strength of RPGing as a medium lies elsewhere.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7996531, member: 42582"] To the extent that I follow this, I'm pretty sure I disagree. Whether or not the PC is awed is a feature of the fiction. I'm not talking about that. I'm talking about how to produce certain experiences in the real world, ie among the participants in the game. Action resolution is how players drive the game, and how they encounter, engage and establish the fiction. I don't play (as opposed to GM) all that often, but when I think about how my paladin fought his way through orcs to his horse; I how I then was able to find a retired member of my order and get advice from hime; what was exciting was [I]the events[/I]. Not [I]the GM's narration of the events[/I]. I can imagine what my paladin is doing fighting orcs without the GM needing to tell me. But action resolution is what makes that (shared) imagining permissible in the context of the game. It's the most important thing. A better thinker about RPGs than me called it [I]story now![/I] My own view is that media that involve pre-authorship and editing - ie film and literature - are better for this. The strength of RPGing as a medium lies elsewhere. [/QUOTE]
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