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Putting The Awe Back In Magic
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<blockquote data-quote="pemerton" data-source="post: 7997117" data-attributes="member: 42582"><p>A fireball spell is cast. The damage roll is 30 hp. An ogre is in the AoE. The referee rolls the ogre's save, and succeeds. The ogre therefore takes 15 hp of damage, and as a result has 30 hp left.</p><p></p><p>What happened in the fiction? (1) We can't tell. And (2), whatever the GM narrates won't affect subsequent resolution: whether the GM narrates that the ogre is burned, or not, doesn't affect subsequent resolution; whether the GM narrates that the ogre dodged, or not, doesn't affect subsequent resolution (eg doesn't change positioning); etc. All that affects subsequent resolution is the change in the hp tally, which is a thing in the real world but nothing in particular in the shared fiction.</p><p></p><p>These sorts of systems - of which D&D is (I think) the best-known example - may well be ones in which, as per your earlier post, there may be a "risk of being fairly mundane if we think of it in those terms", that is, in terms of "mechanical characteristics, effects, and outcomes".</p><p></p><p>That's why I pointed to a system in which the resolution is not purely in terms of <em>mechanical characteristics, effects and outcomes</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7997117, member: 42582"] A fireball spell is cast. The damage roll is 30 hp. An ogre is in the AoE. The referee rolls the ogre's save, and succeeds. The ogre therefore takes 15 hp of damage, and as a result has 30 hp left. What happened in the fiction? (1) We can't tell. And (2), whatever the GM narrates won't affect subsequent resolution: whether the GM narrates that the ogre is burned, or not, doesn't affect subsequent resolution; whether the GM narrates that the ogre dodged, or not, doesn't affect subsequent resolution (eg doesn't change positioning); etc. All that affects subsequent resolution is the change in the hp tally, which is a thing in the real world but nothing in particular in the shared fiction. These sorts of systems - of which D&D is (I think) the best-known example - may well be ones in which, as per your earlier post, there may be a "risk of being fairly mundane if we think of it in those terms", that is, in terms of "mechanical characteristics, effects, and outcomes". That's why I pointed to a system in which the resolution is not purely in terms of [I]mechanical characteristics, effects and outcomes[/I]. [/QUOTE]
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