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Putting The Awe Back In Magic
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<blockquote data-quote="Chaosmancer" data-source="post: 7998064" data-attributes="member: 6801228"><p>I understand that, but I also think we need to remember that it is completely possible to do so with no changes to the system. </p><p></p><p>For the example [USER=6785785]@hawkeyefan[/USER] gave, my literal first thought was "why can't you?" I have rules for the hp of objects, their ability to withstand damage. a fireball is roughly equivalent to a grenade, so it could work, lets roll and find out. </p><p></p><p>And it doesn't address the other side of the problem people seem to have at all. Casting Fireball is casting fireball and it still does the exact same thing and doesn't risk the wizard's health at all. This doesn't change that. </p><p></p><p>To put a final consideration out, I do want to make mention of something I said on a different forum. Right now, magic is balanced around the idea that it is reliable and safe. To make it unreliable, you would likely have to make it more powerful. To make it unsafe, you would likely have to make it more powerful, and there already exists the idea that magic is too powerful in the game. </p><p></p><p>Now, yes, maybe these are good nerfs that will satisfy those people, but equally likely it will end up just making magic more powerful, especially if it was done by the designers at WoTC.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7998064, member: 6801228"] I understand that, but I also think we need to remember that it is completely possible to do so with no changes to the system. For the example [USER=6785785]@hawkeyefan[/USER] gave, my literal first thought was "why can't you?" I have rules for the hp of objects, their ability to withstand damage. a fireball is roughly equivalent to a grenade, so it could work, lets roll and find out. And it doesn't address the other side of the problem people seem to have at all. Casting Fireball is casting fireball and it still does the exact same thing and doesn't risk the wizard's health at all. This doesn't change that. To put a final consideration out, I do want to make mention of something I said on a different forum. Right now, magic is balanced around the idea that it is reliable and safe. To make it unreliable, you would likely have to make it more powerful. To make it unsafe, you would likely have to make it more powerful, and there already exists the idea that magic is too powerful in the game. Now, yes, maybe these are good nerfs that will satisfy those people, but equally likely it will end up just making magic more powerful, especially if it was done by the designers at WoTC. [/QUOTE]
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