Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Putting The Awe Back In Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7998716" data-attributes="member: 6801228"><p>Yeah, lots of good talk. </p><p></p><p>I think the reason you have a system and I can't think of how you could have it stems from the qualifier I put in my paragraph "what it seems you are talking about" </p><p></p><p>Your example and a few early points were about property damage and secondary effects from spells. "How much damage does an acid spell do to the floor" type stuff. Everything about how spells interact with the environment.</p><p></p><p>The system you describe though is about removing spell slots and limiting casting through exhaustion mechanics.</p><p></p><p>Those two ideas are not mutually inclusive. Making casting more perilous for the caster does not immediately lead to covering the effects of spells on the environment in a systematic way. Even doing so on an abstract level is something you have to do in addition to your system. </p><p></p><p>And, I think hp damage can do that too. Let us say we decided that breaking that pillar took about 30 points of damage, and for the sake of examples, it was a decorative non-load bearing pillar. Now the players want to break through a set of iron castle doors meant to stop a siege. Well, even as a baseline, I know that it would take more than 30 damage in a single blow to break through those doors, because they are tougher than the stone pillar. </p><p></p><p>Let us say in my head, I've figured it can take about 7 hits from a ram. That puts it into the territory of 100 points of damage. Now, I had to look up ram damage (3d10), but the idea is still follows that I have a rough guide of what does what. Maybe the doors will take less acid damage and more lightning damage, but I still have the roadmap to work from.</p><p></p><p></p><p></p><p></p><p>Sure if they are casting cantrips. Now how about spells.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7998716, member: 6801228"] Yeah, lots of good talk. I think the reason you have a system and I can't think of how you could have it stems from the qualifier I put in my paragraph "what it seems you are talking about" Your example and a few early points were about property damage and secondary effects from spells. "How much damage does an acid spell do to the floor" type stuff. Everything about how spells interact with the environment. The system you describe though is about removing spell slots and limiting casting through exhaustion mechanics. Those two ideas are not mutually inclusive. Making casting more perilous for the caster does not immediately lead to covering the effects of spells on the environment in a systematic way. Even doing so on an abstract level is something you have to do in addition to your system. And, I think hp damage can do that too. Let us say we decided that breaking that pillar took about 30 points of damage, and for the sake of examples, it was a decorative non-load bearing pillar. Now the players want to break through a set of iron castle doors meant to stop a siege. Well, even as a baseline, I know that it would take more than 30 damage in a single blow to break through those doors, because they are tougher than the stone pillar. Let us say in my head, I've figured it can take about 7 hits from a ram. That puts it into the territory of 100 points of damage. Now, I had to look up ram damage (3d10), but the idea is still follows that I have a rough guide of what does what. Maybe the doors will take less acid damage and more lightning damage, but I still have the roadmap to work from. Sure if they are casting cantrips. Now how about spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Putting The Awe Back In Magic
Top