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Putting the Fun Back into Learning the Rules
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<blockquote data-quote="pukunui" data-source="post: 5570558" data-attributes="member: 54629"><p>Thanks everyone. I think I should clarify that I'm not so much looking for ideas on how to get players to learn the rules in the first place as I am looking for ideas on how to get them to <em>want</em> to learn the rules, if you get the distinction.</p><p></p><p>That is, I'm looking for ways to <em>motivate</em> them.</p><p></p><p>Yes, the trick is getting them to look up the rules <em>before</em> their turn comes up so they don't keep everyone else waiting. How do I get them to be that proactive?</p><p> </p><p>Gameplay getting bogged down <em>is</em> my primary concern at this point, but it <em>doesn't</em> appear to be enough of an incentive for them. Some of them get impatient when others appear to be taking too long during initiative, but no one seems to get that they should really be thinking ahead and that if they need to look something up, they should do it ahead of time. I do this when <em>I'm</em> playing, but leading by example in this instance doesn't seem to work.</p><p> </p><p>Exactly. And I haven't given them an incentive because I don't know what the incentive should be. </p><p></p><p>I've tried that in the past. And I've put it in my table rules documents (words to the effect that every player has a responsibility to learn the rules for their character and that, should they need to look something up, please do so before your turn comes up and so on ... but no one ever looks at that stuff.)</p><p></p><p>I have done so. And while it does mean that I don't have to tell them to look stuff up in the actual book as much, I still find myself having to remind them on a regular basis that the cheat sheet is even there, let alone what's on it. They just don't seem to be all that "with it". </p><p></p><p>Yes exactly! Now if only I could get my players to think to look at their cheat sheets without me having to remind them!</p><p></p><p>You're absolutely right. However, you <em>can</em> still tell me what has worked (or what hasn't) for <em>your</em> group and then I can try that myself and see if it works for <em>my</em> group.</p><p></p><p></p><p>EDIT: Oh, and for the record, we are playing Star Wars Saga Edition. The fact that it's now out of print and the rulebooks are becoming increasingly hard to find and expensive doesn't help. We have enough books to go round at the table, but not everyone has one to look at away from the table. Oh, and my players are all fans of the d20 system. And I'm not complaining about <em>all</em> of them. Some of them actually <em>do</em> know how their character's abilities work and are pretty with it.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5570558, member: 54629"] Thanks everyone. I think I should clarify that I'm not so much looking for ideas on how to get players to learn the rules in the first place as I am looking for ideas on how to get them to [i]want[/i] to learn the rules, if you get the distinction. That is, I'm looking for ways to [i]motivate[/i] them. Yes, the trick is getting them to look up the rules [i]before[/i] their turn comes up so they don't keep everyone else waiting. How do I get them to be that proactive? Gameplay getting bogged down [i]is[/i] my primary concern at this point, but it [i]doesn't[/i] appear to be enough of an incentive for them. Some of them get impatient when others appear to be taking too long during initiative, but no one seems to get that they should really be thinking ahead and that if they need to look something up, they should do it ahead of time. I do this when [i]I'm[/i] playing, but leading by example in this instance doesn't seem to work. Exactly. And I haven't given them an incentive because I don't know what the incentive should be. I've tried that in the past. And I've put it in my table rules documents (words to the effect that every player has a responsibility to learn the rules for their character and that, should they need to look something up, please do so before your turn comes up and so on ... but no one ever looks at that stuff.) I have done so. And while it does mean that I don't have to tell them to look stuff up in the actual book as much, I still find myself having to remind them on a regular basis that the cheat sheet is even there, let alone what's on it. They just don't seem to be all that "with it". Yes exactly! Now if only I could get my players to think to look at their cheat sheets without me having to remind them! You're absolutely right. However, you [i]can[/i] still tell me what has worked (or what hasn't) for [i]your[/i] group and then I can try that myself and see if it works for [i]my[/i] group. EDIT: Oh, and for the record, we are playing Star Wars Saga Edition. The fact that it's now out of print and the rulebooks are becoming increasingly hard to find and expensive doesn't help. We have enough books to go round at the table, but not everyone has one to look at away from the table. Oh, and my players are all fans of the d20 system. And I'm not complaining about [i]all[/i] of them. Some of them actually [i]do[/i] know how their character's abilities work and are pretty with it. [/QUOTE]
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