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<blockquote data-quote="pukunui" data-source="post: 5570623" data-attributes="member: 54629"><p>Good points. One of the other players has an iPod touch. I can ask him to use the timer on that. When I asked my players for suggestions on how to improve the game late last year, one of them actually said he wanted me to start using a timer. I just haven't ever gotten around to it ...</p><p></p><p>I suppose you're right though. Giving them a minute or two to make a decision after which point their PC automatically delays until they are ready might be enough of an incentive to actually get them to look stuff up ahead of time when they need to.</p><p></p><p>It seems like the answer to my problem might have been right in front of my face the entire time, since it's always been my intention to do the above (to the extent that I've even written it into my table rules); I've just never put it into practice.</p><p></p><p>I'll give that a go and see how that works.</p><p></p><p>I'm also intending to put together a cheat sheet that has things like the basic list of actions and their costs (something that's on my GM screen but was never put into the actual rulebook - this is a biggie for my new player, as she's still asking what sort of action it costs to open a door and all that). That might help as well.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="pukunui, post: 5570623, member: 54629"] Good points. One of the other players has an iPod touch. I can ask him to use the timer on that. When I asked my players for suggestions on how to improve the game late last year, one of them actually said he wanted me to start using a timer. I just haven't ever gotten around to it ... I suppose you're right though. Giving them a minute or two to make a decision after which point their PC automatically delays until they are ready might be enough of an incentive to actually get them to look stuff up ahead of time when they need to. It seems like the answer to my problem might have been right in front of my face the entire time, since it's always been my intention to do the above (to the extent that I've even written it into my table rules); I've just never put it into practice. I'll give that a go and see how that works. I'm also intending to put together a cheat sheet that has things like the basic list of actions and their costs (something that's on my GM screen but was never put into the actual rulebook - this is a biggie for my new player, as she's still asking what sort of action it costs to open a door and all that). That might help as well. Thanks! [/QUOTE]
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