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Putting together Sandbox Encounter Tables
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<blockquote data-quote="Wik" data-source="post: 5584456" data-attributes="member: 40177"><p>Lost Soul's got the general idea. I was thinking of creating specific tables for each area, but to have every table have potential for subtables.</p><p></p><p>Weather in Dark Sun is basically the same everywhere - you can extrapolate that "windy" means worse in the silt sea than it does in, say, stony badlands. Each area could have slave tribe, ruins, trader, entries that lead to a master subtable.</p><p></p><p>I also plan on seeding the tables with one or two long-form triggered adventures.</p><p></p><p>The Mirages idea is a good one. And magical wastelands could definitely fit, since I do plan on emphasizing the post-apocalyptic nature of the setting. </p><p></p><p>I'm looking at doing a few generic tables (Steppes/Scrub Plains, Canyons, Mountains, Stony Barrens, Salt Flats, Near Silt Sea, Sandy Wastes) with some subtables that can be quickly used to generate encounters (traders, ruins, oases, cave systems, slave tribes, weather, etc). </p><p></p><p>The goal is to use these when the PCs travel from place to place, and basically just play the game in such a way that I react to player choices. This is my preferred style to play, and I really want to give the game an almost "west marches" sort of feel.</p></blockquote><p></p>
[QUOTE="Wik, post: 5584456, member: 40177"] Lost Soul's got the general idea. I was thinking of creating specific tables for each area, but to have every table have potential for subtables. Weather in Dark Sun is basically the same everywhere - you can extrapolate that "windy" means worse in the silt sea than it does in, say, stony badlands. Each area could have slave tribe, ruins, trader, entries that lead to a master subtable. I also plan on seeding the tables with one or two long-form triggered adventures. The Mirages idea is a good one. And magical wastelands could definitely fit, since I do plan on emphasizing the post-apocalyptic nature of the setting. I'm looking at doing a few generic tables (Steppes/Scrub Plains, Canyons, Mountains, Stony Barrens, Salt Flats, Near Silt Sea, Sandy Wastes) with some subtables that can be quickly used to generate encounters (traders, ruins, oases, cave systems, slave tribes, weather, etc). The goal is to use these when the PCs travel from place to place, and basically just play the game in such a way that I react to player choices. This is my preferred style to play, and I really want to give the game an almost "west marches" sort of feel. [/QUOTE]
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