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<blockquote data-quote="Scotley" data-source="post: 4014307" data-attributes="member: 11520"><p>Here's one for a necromancer. A door locked with magic that is keyed to a certain giant. Said giant has been slain long ago in a nearby room. Arrange the room so they get to the bones before they come to the door. The skeleton lies in pieces in a nearby room. The players have to make a DC 15 heal check or DC 20 knowledge nature check to properly assemble the skeleton. Once this is done, the skeleton animates strides to the door, opens it, bows, returns to his resting place and promptly falls apart. If they miss the check by more than 5 nothing happens, if they miss by less than five the skeleton animates and fights rather than opening the door. Once the slay it the process starts over. If they make the check by more than 5 perhaps the skeleton gives them some additional reward. </p><p></p><p>Make the door over-sized and put some suitable carving on it. "This is Giant George's door, old George doesn't walk anymore, he's lost his legs, his head and more. Put him together wrong and he'll make war. Put him together right and you can go fore." Pretty lame, clue, but maybe you can polish it up a bit. If you think they might not get it, you can make it more obvious by leaving something with the giant's name on it near the body.</p></blockquote><p></p>
[QUOTE="Scotley, post: 4014307, member: 11520"] Here's one for a necromancer. A door locked with magic that is keyed to a certain giant. Said giant has been slain long ago in a nearby room. Arrange the room so they get to the bones before they come to the door. The skeleton lies in pieces in a nearby room. The players have to make a DC 15 heal check or DC 20 knowledge nature check to properly assemble the skeleton. Once this is done, the skeleton animates strides to the door, opens it, bows, returns to his resting place and promptly falls apart. If they miss the check by more than 5 nothing happens, if they miss by less than five the skeleton animates and fights rather than opening the door. Once the slay it the process starts over. If they make the check by more than 5 perhaps the skeleton gives them some additional reward. Make the door over-sized and put some suitable carving on it. "This is Giant George's door, old George doesn't walk anymore, he's lost his legs, his head and more. Put him together wrong and he'll make war. Put him together right and you can go fore." Pretty lame, clue, but maybe you can polish it up a bit. If you think they might not get it, you can make it more obvious by leaving something with the giant's name on it near the body. [/QUOTE]
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