Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Puzzle needed for opening door
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6037945" data-attributes="member: 20323"><p><strong>Gates of Amandeir</strong></p><p></p><p> A double-height stone door bars the way into Amandeir. It is inscribed with four rulers of different races raising their weapons aloft while pledging an oath with hands on their chests. The eladrin queen bears a scepter, the human king a sword, the dwarf king a hammer, and the elf king a staff. A foreboding eye in a sun motif overlooks the rulers. Around the edges a riddle is inscribed in Common , Dwarven, and Elven:</p><p> </p><p> <em>I’m the center of the wood, but matter most when made of gold,</em></p><p> <em>I’m jealous when there’s fire, yet sharpest when I am cold,</em></p><p> <em>When bound in stone, I stand alone, when secret, I am near,</em></p><p> <em>When forged of glass, I shatter, when I die, of fear.</em></p><p></p><p> <strong>Answer</strong></p><p></p><p> “Heart” is the answer to the riddle, and the hand of each ruler at their heart can be opened by saying “Heart” to the door, revealing holes bored into the stone. When all are opened, the weapons shift from stone and become real.</p><p> </p><p> To open the door the weapons must be inserted in the holes in this order: (1) Eladrin Queen – Staff; (2) Human King - Scepter; (3) Dwarf King – Hammer; (4) Elf King – Sword. </p><p> </p><p> Then they must be rearranged in this order: (1) Eladrin Queen – Hammer; (2) Human King – Sword; (3) Dwarf King – Staff; (4) Elf King – Scepter.</p><p> </p><p> <strong>Explaining the 1st Combo</strong></p><p></p><p> Each of the following verses represents one of the races.</p><p> </p><p> <em>I’m at the center of the woods = </em>staff (made of wood)</p><p> <em>Matter most when made of gold </em>= scepter (sign of regency)</p><p> <em>I’m jealous when there’s fire = </em>hammer (at the forge)</p><p> <em>Sharpest when I am cold = </em>sword (finished forging)</p><p></p><p> <strong>Explaining the 2nd Combo</strong></p><p></p><p> Next the positions of the weapons are moved, according to a characteristic flaw of each race described in the following lines.</p><p> </p><p> <em>Bound in stone I stand alone = </em>move staff to dwarf</p><p></p><p> <em>When secret I am near = </em>move scepter to elf</p><p> <em>When forged of glass I shatter</em> = move hammer to eladrin</p><p> <em>When I die of fear = </em>move sword to human</p><p> </p><p> <strong>Attack (when weapons placed in wrong order)</strong></p><p></p><p> <strong>Opportunity Attack, Close Blast 2 (all in blast)</strong></p><p> <em>A booming ghostly voice and blast of scathing light emanate from the eye in the sun engraved on the door.</em></p><p> <em>Attack: </em>+9 vs. Fortitude</p><p> <em>Hit: </em>3d8+4 radiant and thunder damage and knocked prone</p><p> <em>Effect: </em>Once the door “attacks” the PCs’ cover is blown. They have one more round to try, but after that add 5 minions per round until the PCs are defeated or escape.</p><p> </p><p> <strong>Clues</strong></p><p></p><p> <strong>Intelligence DC 10: </strong>The rhyming of the lines suggests that there might be two separate solutions to this puzzle, or that two solutions are required.</p><p> <strong>Intelligence DC 18: </strong>Figure out one move (see ANSWER).</p><p> <strong>Arcana DC 22: </strong>Strong abjuration and transmutation magic was worked into the door when it was made. Portions of the door should be able to move or change with the right command.</p><p> <strong>Perception DC 22: </strong>The hands and weapons of the engraved rulers are especially weathered.</p><p> </p><p> <strong>Countermeasures</strong></p><p></p><p> <strong>Channel Divinity: </strong>Expend a use when the door “attacks” to reduce damage by half and resist getting knocked prone.</p><p> <strong>Dive Underwater: </strong>DC 22 Endurance to find a tiny crack big enough for a small character to squeeze through. Failure costs 1 healing surge.</p><p> </p><p> <strong>Success</strong></p><p></p><p> The massive doors open, allowing the PCs entry to Amandeir.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6037945, member: 20323"] [B]Gates of Amandeir[/B] A double-height stone door bars the way into Amandeir. It is inscribed with four rulers of different races raising their weapons aloft while pledging an oath with hands on their chests. The eladrin queen bears a scepter, the human king a sword, the dwarf king a hammer, and the elf king a staff. A foreboding eye in a sun motif overlooks the rulers. Around the edges a riddle is inscribed in Common , Dwarven, and Elven: [I]I’m the center of the wood, but matter most when made of gold,[/I] [I]I’m jealous when there’s fire, yet sharpest when I am cold,[/I] [I]When bound in stone, I stand alone, when secret, I am near,[/I] [I]When forged of glass, I shatter, when I die, of fear.[/I] [B]Answer[/B] “Heart” is the answer to the riddle, and the hand of each ruler at their heart can be opened by saying “Heart” to the door, revealing holes bored into the stone. When all are opened, the weapons shift from stone and become real. To open the door the weapons must be inserted in the holes in this order: (1) Eladrin Queen – Staff; (2) Human King - Scepter; (3) Dwarf King – Hammer; (4) Elf King – Sword. Then they must be rearranged in this order: (1) Eladrin Queen – Hammer; (2) Human King – Sword; (3) Dwarf King – Staff; (4) Elf King – Scepter. [B]Explaining the 1st Combo[/B] Each of the following verses represents one of the races. [I]I’m at the center of the woods = [/I]staff (made of wood) [I]Matter most when made of gold [/I]= scepter (sign of regency) [I]I’m jealous when there’s fire = [/I]hammer (at the forge) [I]Sharpest when I am cold = [/I]sword (finished forging) [B]Explaining the 2nd Combo[/B] Next the positions of the weapons are moved, according to a characteristic flaw of each race described in the following lines. [I]Bound in stone I stand alone = [/I]move staff to dwarf [I]When secret I am near = [/I]move scepter to elf [I]When forged of glass I shatter[/I] = move hammer to eladrin [I]When I die of fear = [/I]move sword to human [B]Attack (when weapons placed in wrong order)[/B] [B]Opportunity Attack, Close Blast 2 (all in blast)[/B] [I]A booming ghostly voice and blast of scathing light emanate from the eye in the sun engraved on the door.[/I] [I]Attack: [/I]+9 vs. Fortitude [I]Hit: [/I]3d8+4 radiant and thunder damage and knocked prone [I]Effect: [/I]Once the door “attacks” the PCs’ cover is blown. They have one more round to try, but after that add 5 minions per round until the PCs are defeated or escape. [B]Clues[/B] [B]Intelligence DC 10: [/B]The rhyming of the lines suggests that there might be two separate solutions to this puzzle, or that two solutions are required. [B]Intelligence DC 18: [/B]Figure out one move (see ANSWER). [B]Arcana DC 22: [/B]Strong abjuration and transmutation magic was worked into the door when it was made. Portions of the door should be able to move or change with the right command. [B]Perception DC 22: [/B]The hands and weapons of the engraved rulers are especially weathered. [B]Countermeasures[/B] [B]Channel Divinity: [/B]Expend a use when the door “attacks” to reduce damage by half and resist getting knocked prone. [B]Dive Underwater: [/B]DC 22 Endurance to find a tiny crack big enough for a small character to squeeze through. Failure costs 1 healing surge. [B]Success[/B] The massive doors open, allowing the PCs entry to Amandeir. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Puzzle needed for opening door
Top