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Puzzle Room / Escape Rooms / Puzzle Manipulatives in game
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<blockquote data-quote="Eltab" data-source="post: 6932324" data-attributes="member: 6803337"><p>I have never solved a Rubik's Cube. So that would be a session-ending experience. </p><p>But I can mess one up, so I can easily simulate a randomizer to get IN to the dungeon. ("Dangerous Daphne did it again!" - Scooby-Doo)</p><p></p><p>Use the Cracker Barrel puzzle instead of a d20 INT roll; make sure the challenge is repeatable (Master Control Room in a maze of side-quests?) so as the PCs do better-with-practice there are different things to go face. It can also be fun to let everybody do best-of-three, and compare best scores to the DM's chart. If the door (or whatever) is trapped, also compare worst scores. </p><p>Write off each person's very first try, because the score will be HORRIBLE as they learn the rules ... unless you employ Grimtooth's Traps; they can trigger on the lowest score of all.</p><p></p><p>While I was in college - lo those many years ago - I got to where I could complete the CB 'jump over sticks' puzzle down to the one piece of a unique color ending in the center of the board. I can't do it any more because I don't remember the sequence of moves or how to set up the board at beginning. Maybe if I had an hour or two per night with nothing else to do...</p><p></p><p>One of the 4e LFR modules set in Raven's Bluff involved a handout that showed a puzzle to solve. Our INT 20 Wizard's player had no clue how to do it - but the guy playing an INT 8 Barbarian got it in less than 5 minutes. (My guess was wrong.) This kind of result can add to fun at the table (be careful to razz the Wizard not insult him) because it's so out-of-expectations.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6932324, member: 6803337"] I have never solved a Rubik's Cube. So that would be a session-ending experience. But I can mess one up, so I can easily simulate a randomizer to get IN to the dungeon. ("Dangerous Daphne did it again!" - Scooby-Doo) Use the Cracker Barrel puzzle instead of a d20 INT roll; make sure the challenge is repeatable (Master Control Room in a maze of side-quests?) so as the PCs do better-with-practice there are different things to go face. It can also be fun to let everybody do best-of-three, and compare best scores to the DM's chart. If the door (or whatever) is trapped, also compare worst scores. Write off each person's very first try, because the score will be HORRIBLE as they learn the rules ... unless you employ Grimtooth's Traps; they can trigger on the lowest score of all. While I was in college - lo those many years ago - I got to where I could complete the CB 'jump over sticks' puzzle down to the one piece of a unique color ending in the center of the board. I can't do it any more because I don't remember the sequence of moves or how to set up the board at beginning. Maybe if I had an hour or two per night with nothing else to do... One of the 4e LFR modules set in Raven's Bluff involved a handout that showed a puzzle to solve. Our INT 20 Wizard's player had no clue how to do it - but the guy playing an INT 8 Barbarian got it in less than 5 minutes. (My guess was wrong.) This kind of result can add to fun at the table (be careful to razz the Wizard not insult him) because it's so out-of-expectations. [/QUOTE]
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