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<blockquote data-quote="Nonlethal Force" data-source="post: 3093407" data-attributes="member: 35788"><p>I love puzzles, but I seldom include them in games. I did include one here in a pbP game that I run, but these boards are a different experience. The puzzle took the party about a week to figure out in RL terms, but in game time it wasn't actually that long. And to be honest, I've had NPC conversations where the party is flirting take away from the game for longer than a week! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Tabletop, I seldom use traps and if I do I do an INT check to give frustrated players the ability to say "I'm stupid, this ain't fun any more, but my character could probably come up with the answer." Some may say it is a cop-out, but the way I figure it I doubt I could cast many magic missles in RL. But in Role Playing I get to do greater things than a simple magic missle. Thus, I am not my character which means that my character should be able to know things that I cannot figure out.</p><p></p><p>In general, though ... I don't use puzzles unless I know it is of a variety that someone in the group likes to do and they can legitimately be solved in a short time with cooperation from everyone.</p><p></p><p>Traps - on the other hand - are awesome. I like traps. But I only use them in places that make sense. I like the comment above about too many stupidly placed traps in heavy traffic areas leads to dead minions ... and to that I would add having to reset the trap all the time!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3093407, member: 35788"] I love puzzles, but I seldom include them in games. I did include one here in a pbP game that I run, but these boards are a different experience. The puzzle took the party about a week to figure out in RL terms, but in game time it wasn't actually that long. And to be honest, I've had NPC conversations where the party is flirting take away from the game for longer than a week! :lol: Tabletop, I seldom use traps and if I do I do an INT check to give frustrated players the ability to say "I'm stupid, this ain't fun any more, but my character could probably come up with the answer." Some may say it is a cop-out, but the way I figure it I doubt I could cast many magic missles in RL. But in Role Playing I get to do greater things than a simple magic missle. Thus, I am not my character which means that my character should be able to know things that I cannot figure out. In general, though ... I don't use puzzles unless I know it is of a variety that someone in the group likes to do and they can legitimately be solved in a short time with cooperation from everyone. Traps - on the other hand - are awesome. I like traps. But I only use them in places that make sense. I like the comment above about too many stupidly placed traps in heavy traffic areas leads to dead minions ... and to that I would add having to reset the trap all the time! [/QUOTE]
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