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<blockquote data-quote="Pielorinho" data-source="post: 3093423" data-attributes="member: 259"><p><strong>NCSUCodemonkey</strong> uses puzzles to great effect in his con games. I've played twice with him, and loved all the puzzles. (Of course, I like brain teasers in general, and I'm afraid that I may have hogged the puzzle-solving in the last game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ).</p><p></p><p>Some things that made his puzzles work:</p><p>-He was goofy about them. Yeah, they were puzzles; so what? He didn't try to hide that.</p><p>-On the other hand, in the game, they weren't designed puzzles. Instead, you might encounter a chasm you needed to cross, the bridge having broken, with only a few planks available and a few pillars across the chasm. YOu had to figure out how to cross the chasm. No evil bad guy had put a puzzle in the middle of the adventure.</p><p>-They were concrete. He didn't just tell you the rules, he handed you a physical object to manipulate. Here's the chasm (a board); here are the planks (little foam strips of varying lengths); here are the pillars (little pegs on the board, to which the foam strips can be attached). Show me how you cross!</p><p>-They were varied. There might be five puzzles in the game, but they were all very different from one another. I don't want to discuss other varieties, since I don't want to give away his game secrets, but there were a lot of different types that appealed to different players.</p><p></p><p>What I DON'T like are games in which:</p><p>-The puzzles are of the GRE variety. "Thog is massacring villagers. Each villager is wearing a hat. The one wearing the feathered cap did not get crushed under Thog's warhammer. The one wearing the beanie died immediately before the one impalede on the horns of a passing minotaur. The one killed by Thog's breath was wearing...." Those are horrible. Never put them in your game.</p><p>-Ones inflicted on the PCs by an ancient, long-dead race. What are those ancient, long-dead races thinking? That's just not plausible.</p><p>-Ones inflicted on the PCs by a sadistic wizard. I tell you, if I'm a sadistic wizard, I might put a puzzle in my dungeon, and kill any adventurers that fail to solve it. But the ones that solve it successfully? I'm gonna kill them even more: the smart ones threaten my ego.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 3093423, member: 259"] [b]NCSUCodemonkey[/b] uses puzzles to great effect in his con games. I've played twice with him, and loved all the puzzles. (Of course, I like brain teasers in general, and I'm afraid that I may have hogged the puzzle-solving in the last game :( ). Some things that made his puzzles work: -He was goofy about them. Yeah, they were puzzles; so what? He didn't try to hide that. -On the other hand, in the game, they weren't designed puzzles. Instead, you might encounter a chasm you needed to cross, the bridge having broken, with only a few planks available and a few pillars across the chasm. YOu had to figure out how to cross the chasm. No evil bad guy had put a puzzle in the middle of the adventure. -They were concrete. He didn't just tell you the rules, he handed you a physical object to manipulate. Here's the chasm (a board); here are the planks (little foam strips of varying lengths); here are the pillars (little pegs on the board, to which the foam strips can be attached). Show me how you cross! -They were varied. There might be five puzzles in the game, but they were all very different from one another. I don't want to discuss other varieties, since I don't want to give away his game secrets, but there were a lot of different types that appealed to different players. What I DON'T like are games in which: -The puzzles are of the GRE variety. "Thog is massacring villagers. Each villager is wearing a hat. The one wearing the feathered cap did not get crushed under Thog's warhammer. The one wearing the beanie died immediately before the one impalede on the horns of a passing minotaur. The one killed by Thog's breath was wearing...." Those are horrible. Never put them in your game. -Ones inflicted on the PCs by an ancient, long-dead race. What are those ancient, long-dead races thinking? That's just not plausible. -Ones inflicted on the PCs by a sadistic wizard. I tell you, if I'm a sadistic wizard, I might put a puzzle in my dungeon, and kill any adventurers that fail to solve it. But the ones that solve it successfully? I'm gonna kill them even more: the smart ones threaten my ego. Daniel [/QUOTE]
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