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<blockquote data-quote="Imagicka" data-source="post: 3113069" data-attributes="member: 4621"><p>Greetings... </p><p></p><p>Well, I am a big fan of Riddles and Puzzles. Huge. If I'm playing, and there aren’t at least one or two puzzles in the entire dungeon... or a dungeon-crawl... then I'm disappointed. After all, there isn’t a lot to do in a dungeon other than explore, kill things, and hopefully… solve a few puzzles, and avoid/disarm a few traps. To me, puzzles and riddles and complex traps are when players really get to sit down and work as a team and puzzle something out... </p><p></p><p>Now granted, not a lot of people like puzzles or riddles, and if you have a group of players who don't like such things. Well then... don't bother using them. Simple as that. But the way I see it, those people who complain about puzzles/riddles being too mega-game aren't thinking too much about the enjoyment of their fellow players. </p><p></p><p>The things that always bothered me, and it seems other too... was the fact that in most dungeons, especially those old D&D modules, that the puzzles and riddles didn't fit. They were placed arbitrarily around the dungeon like most of those rooms… haphazardly, and randomly placed like a bunch of dwarves hopped up on LSD and speed. <em>”Hey! Give me some more of those mushrooms! You know what? I think we should have to hallway turn 90 degrees here, and then we’ll build another room! Hey, didn’t you say that your brother could get a chimera cheap? Why don’t we get one and put it in one of these rooms!? Hell, let’s populate the entire place with monsters! Whoever stumbles upon this place is going to have a blast!”</em> </p><p></p><p>No rhyme or reason. That’s what bothered me the most while first playing RPGs. I’m sitting playing the game, wondering why anyone would want to build an underground structure the way it’s designed, and the GM saying….”Oh! It’s just random. Don’t worry about it!” Suspension of disbelief can only go so far. If I have to ignore factors like… the GM doesn’t know who built the place or why… why are there monsters here? Then that just leaves a bitter taste in my mouth. I’d rather spend the time looking for a nice map, or drawing up my own, than trying to explain to my players that randomly placed rooms isn’t just some cultural architectural fade by ancient races.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 3113069, member: 4621"] Greetings... Well, I am a big fan of Riddles and Puzzles. Huge. If I'm playing, and there aren’t at least one or two puzzles in the entire dungeon... or a dungeon-crawl... then I'm disappointed. After all, there isn’t a lot to do in a dungeon other than explore, kill things, and hopefully… solve a few puzzles, and avoid/disarm a few traps. To me, puzzles and riddles and complex traps are when players really get to sit down and work as a team and puzzle something out... Now granted, not a lot of people like puzzles or riddles, and if you have a group of players who don't like such things. Well then... don't bother using them. Simple as that. But the way I see it, those people who complain about puzzles/riddles being too mega-game aren't thinking too much about the enjoyment of their fellow players. The things that always bothered me, and it seems other too... was the fact that in most dungeons, especially those old D&D modules, that the puzzles and riddles didn't fit. They were placed arbitrarily around the dungeon like most of those rooms… haphazardly, and randomly placed like a bunch of dwarves hopped up on LSD and speed. [i]”Hey! Give me some more of those mushrooms! You know what? I think we should have to hallway turn 90 degrees here, and then we’ll build another room! Hey, didn’t you say that your brother could get a chimera cheap? Why don’t we get one and put it in one of these rooms!? Hell, let’s populate the entire place with monsters! Whoever stumbles upon this place is going to have a blast!”[/i] No rhyme or reason. That’s what bothered me the most while first playing RPGs. I’m sitting playing the game, wondering why anyone would want to build an underground structure the way it’s designed, and the GM saying….”Oh! It’s just random. Don’t worry about it!” Suspension of disbelief can only go so far. If I have to ignore factors like… the GM doesn’t know who built the place or why… why are there monsters here? Then that just leaves a bitter taste in my mouth. I’d rather spend the time looking for a nice map, or drawing up my own, than trying to explain to my players that randomly placed rooms isn’t just some cultural architectural fade by ancient races. [/QUOTE]
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