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<blockquote data-quote="RangerWickett" data-source="post: 3113650" data-attributes="member: 63"><p>Best puzzle I ever saw:</p><p></p><p>It's the old "one of us always lies, one of us always tells the truth, and you can ask us one question" puzzle, this time presented by giant talking portals with teeth. If normal logic ruled, you could just ask, "What portal would the other door say is the safe one?" and you're bound to get the wrong answer.</p><p></p><p>But why the hell would a wizard put that riddle in his dungeon and let you get through safely? When the PCs asked that question, they got the answer they expected, and proceeded to go through the door they thought was safe. It attacked them, gnawed on them, and they had to retreat. Then, figuring they screwed up the first time, they tried the other door. It too attacked them.</p><p></p><p>It was a great trap. It disguised a trap as a puzzle, which changed the gears in the PCs' minds so they assumed if they solved it they were safe.</p><p></p><p> </p><p>Second best puzzle ever:</p><p></p><p>"You're walking down the dungeon hallway when, up ahead, you see water, twenty feet across, filling the hallway to a depth of maybe a half-foot. Roll for initiative."</p><p></p><p>The players assumed it was a monster or some sort of time dependent trap, and so they immediately went into tactical combat mode, staying on total defense while they waited for the water to attack them. Finally, after two minutes worth of combat rounds where the PCs made listen checks to notice invisible attackers and cast bull's strength on themselves to help them jump across the water, they decided to just bite the bullet and touch the water.</p><p></p><p>"Okay," the GM says. "It feels like water."</p><p></p><p>Way to play on player paranoia.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3113650, member: 63"] Best puzzle I ever saw: It's the old "one of us always lies, one of us always tells the truth, and you can ask us one question" puzzle, this time presented by giant talking portals with teeth. If normal logic ruled, you could just ask, "What portal would the other door say is the safe one?" and you're bound to get the wrong answer. But why the hell would a wizard put that riddle in his dungeon and let you get through safely? When the PCs asked that question, they got the answer they expected, and proceeded to go through the door they thought was safe. It attacked them, gnawed on them, and they had to retreat. Then, figuring they screwed up the first time, they tried the other door. It too attacked them. It was a great trap. It disguised a trap as a puzzle, which changed the gears in the PCs' minds so they assumed if they solved it they were safe. Second best puzzle ever: "You're walking down the dungeon hallway when, up ahead, you see water, twenty feet across, filling the hallway to a depth of maybe a half-foot. Roll for initiative." The players assumed it was a monster or some sort of time dependent trap, and so they immediately went into tactical combat mode, staying on total defense while they waited for the water to attack them. Finally, after two minutes worth of combat rounds where the PCs made listen checks to notice invisible attackers and cast bull's strength on themselves to help them jump across the water, they decided to just bite the bullet and touch the water. "Okay," the GM says. "It feels like water." Way to play on player paranoia. [/QUOTE]
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