Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Puzzles, challenges, and articles about Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Impeesa" data-source="post: 1911955" data-attributes="member: 498"><p>There's an interesting article up on the official Magic site tonight. They have sort of a puzzle theme going on this week, and <a href="http://www.wizards.com/default.asp?x=mtgcom/daily/mg154" target="_blank">Mark Gottlieb</a> is apparently something of a puzzle fiend. The article itself is a good read, particularly if you like using a lot of puzzles in your game (duh). One particular passage caught my eye, though..</p><p></p><p></p><p></p><p>This got me thinking again on something I'd realized earlier. I haven't done much DMing at all in the last couple years, and when I ran a two-night "one shot" over the summer while a friend was visiting, it made me think a lot more about some of my old habits. In particular, things related to challenging the players. </p><p></p><p>I should preface this by saying that I tend to run a pretty combat-heavy game (as a player I'm an unrepentant powergamer - it's just what I do best, so I run with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), so that's the context I'm thinking in, but this applies to any challenge you put in front of the players no matter the form. Anyway, I found that I tend to juice enemies up on the fly to make it "more of a challenge." If it looks like it's going to roll over without too much of a fight, I have a bad habit of fudging HP to give it one last round of fightin', things like that. When I'm preparing an opponent important enough to have his own detailed statblock, I tend to think in the same sort of manner as I might while creating a powerful PC. I think to myself, "this should dish out some nice damage," and so on. In those situations where it turns out it doesn't slow them down much at all, I might be a bit disappointed. </p><p></p><p>But I realize this might be the wrong philosophy for a good game. As has been discussed before, combat doesn't have to be one life-or-death threat after another, of course. But beyond that, the quote above made me think of it another way... in general, anything you throw at the party (aside from encounters where they genuinely aren't intended to succeed) will ultimately flee or be defeated. No exceptions. If it does so with style, then the DM has succeeded. </p><p></p><p>Obviously, most encounters should still challenge the party in some manner. I suppose what really struck me about this is how my own expectations and mindset in planning affects my satisfaction with how it plays out. In retrospect, that all seems pretty obvious, and perhaps even just a convoluted way of saying "It's not supposed to be DM vs. the players" (which is also obvious). Just wondering if anyone else has ever given this sort of thing any thought.</p><p></p><p>Plus, I am tired and incoherent. One more report and the semester's over, just keep telling myself that... </p><p></p><p>--Impeesa--</p></blockquote><p></p>
[QUOTE="Impeesa, post: 1911955, member: 498"] There's an interesting article up on the official Magic site tonight. They have sort of a puzzle theme going on this week, and [url=http://www.wizards.com/default.asp?x=mtgcom/daily/mg154]Mark Gottlieb[/url] is apparently something of a puzzle fiend. The article itself is a good read, particularly if you like using a lot of puzzles in your game (duh). One particular passage caught my eye, though.. This got me thinking again on something I'd realized earlier. I haven't done much DMing at all in the last couple years, and when I ran a two-night "one shot" over the summer while a friend was visiting, it made me think a lot more about some of my old habits. In particular, things related to challenging the players. I should preface this by saying that I tend to run a pretty combat-heavy game (as a player I'm an unrepentant powergamer - it's just what I do best, so I run with it ;)), so that's the context I'm thinking in, but this applies to any challenge you put in front of the players no matter the form. Anyway, I found that I tend to juice enemies up on the fly to make it "more of a challenge." If it looks like it's going to roll over without too much of a fight, I have a bad habit of fudging HP to give it one last round of fightin', things like that. When I'm preparing an opponent important enough to have his own detailed statblock, I tend to think in the same sort of manner as I might while creating a powerful PC. I think to myself, "this should dish out some nice damage," and so on. In those situations where it turns out it doesn't slow them down much at all, I might be a bit disappointed. But I realize this might be the wrong philosophy for a good game. As has been discussed before, combat doesn't have to be one life-or-death threat after another, of course. But beyond that, the quote above made me think of it another way... in general, anything you throw at the party (aside from encounters where they genuinely aren't intended to succeed) will ultimately flee or be defeated. No exceptions. If it does so with style, then the DM has succeeded. Obviously, most encounters should still challenge the party in some manner. I suppose what really struck me about this is how my own expectations and mindset in planning affects my satisfaction with how it plays out. In retrospect, that all seems pretty obvious, and perhaps even just a convoluted way of saying "It's not supposed to be DM vs. the players" (which is also obvious). Just wondering if anyone else has ever given this sort of thing any thought. Plus, I am tired and incoherent. One more report and the semester's over, just keep telling myself that... --Impeesa-- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Puzzles, challenges, and articles about Magic
Top