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General Tabletop Discussion
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Puzzles in 4th Edition
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<blockquote data-quote="FitzTheRuke" data-source="post: 4045213" data-attributes="member: 59816"><p><strong>I hate puzzles</strong></p><p></p><p>I've never understood why ANYONE likes puzzles in D&D. There's a big difference between having complicated, interesting decisions to make and having to solve riddles or pulling a bunch of switches in the right order to get the next door to open.</p><p></p><p>Puzzles are also rarely inclusive: You have one or two players (the few who have any interest whatsoever) try to solve them while the others' eyes gloss over.</p><p></p><p>They ALSO are rarely as clever as the module (or DM who made 'em) seem to think. They are either wholly obtuse, with the answer being essentially impossible to figure out without already knowing it, or boringly straight-forward. </p><p></p><p>Either way, I hope they keep them to a minimum, if not actively discourage them in 4e unless they have a clever way of revamping them to be fun in some way I can't possibly imagine.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4045213, member: 59816"] [b]I hate puzzles[/b] I've never understood why ANYONE likes puzzles in D&D. There's a big difference between having complicated, interesting decisions to make and having to solve riddles or pulling a bunch of switches in the right order to get the next door to open. Puzzles are also rarely inclusive: You have one or two players (the few who have any interest whatsoever) try to solve them while the others' eyes gloss over. They ALSO are rarely as clever as the module (or DM who made 'em) seem to think. They are either wholly obtuse, with the answer being essentially impossible to figure out without already knowing it, or boringly straight-forward. Either way, I hope they keep them to a minimum, if not actively discourage them in 4e unless they have a clever way of revamping them to be fun in some way I can't possibly imagine. Fitz [/QUOTE]
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