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Puzzles in 4th Edition
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<blockquote data-quote="Fallen Seraph" data-source="post: 4045861" data-attributes="member: 57894"><p>See that kind of puzzle is somewhat dumb. But if you make puzzles that are engrossing and interesting they can really notch up the gameplay.</p><p></p><p>Also I don't think puzzles need by separate from the rest of gameplay. For example in-game:</p><p></p><p>-The PCs as they duck behind pillars and flatten themselves along the walls as the flaming arrows of the archers belt around them. They scream at the rogue trying to reassemble the mechanism to set off the traps around the archers.</p><p></p><p>-The PCs spread out across the dance-hall as bright costumed dancers whirl around the hall. The PCs weave their way through, counting the the numerals on the walls they know somewhere in this hall underneath the stone-masonry lies a hidden-chamber (stolen from Indiana Jones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). </p><p></p><p>As they try to remember and puzzle out this ancient numerical riddle they must contend with the social necessities of the masquerade ball.</p><p></p><p>That is just two examples of how puzzles/riddles can interweve with ordinary gameplay.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4045861, member: 57894"] See that kind of puzzle is somewhat dumb. But if you make puzzles that are engrossing and interesting they can really notch up the gameplay. Also I don't think puzzles need by separate from the rest of gameplay. For example in-game: -The PCs as they duck behind pillars and flatten themselves along the walls as the flaming arrows of the archers belt around them. They scream at the rogue trying to reassemble the mechanism to set off the traps around the archers. -The PCs spread out across the dance-hall as bright costumed dancers whirl around the hall. The PCs weave their way through, counting the the numerals on the walls they know somewhere in this hall underneath the stone-masonry lies a hidden-chamber (stolen from Indiana Jones :P). As they try to remember and puzzle out this ancient numerical riddle they must contend with the social necessities of the masquerade ball. That is just two examples of how puzzles/riddles can interweve with ordinary gameplay. [/QUOTE]
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