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<blockquote data-quote="Gadget" data-source="post: 6261336" data-attributes="member: 23716"><p>I'm also of the opinion that PvP has never been a 'playstyle' that any edition of D&D has supported well. That does not mean it could not and was not done, of course. But I don't think it has been a major design goal of D&D in the past, nor should it be in the future. As others have said, it would constrain the design to much, and would perhaps lead to a 4e type 'everyone-feels-the-same' type of design that many rail against (whether true or not). </p><p></p><p>Now having said that, I don't want to be dismissive of the original post or the PvP play style. Such problems revealed here could also manifest in similar play styles (i.e. combat heavy) and could be useful in highlighting potential flaws in the system. I'm curious what the details of play session where. From the mentions of bounded accuracy I surmise that it was a fighter-type that 'went rogue' (no pun intended) and the rest of the party had a difficult time dealing with this? I would like to know what the classes in question were and which were perceived as weak in this scenario. Was it a simple 'surprise, I'm whipping out my sword and hacking you in two' situation? Inquiring minds want to know.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6261336, member: 23716"] I'm also of the opinion that PvP has never been a 'playstyle' that any edition of D&D has supported well. That does not mean it could not and was not done, of course. But I don't think it has been a major design goal of D&D in the past, nor should it be in the future. As others have said, it would constrain the design to much, and would perhaps lead to a 4e type 'everyone-feels-the-same' type of design that many rail against (whether true or not). Now having said that, I don't want to be dismissive of the original post or the PvP play style. Such problems revealed here could also manifest in similar play styles (i.e. combat heavy) and could be useful in highlighting potential flaws in the system. I'm curious what the details of play session where. From the mentions of bounded accuracy I surmise that it was a fighter-type that 'went rogue' (no pun intended) and the rest of the party had a difficult time dealing with this? I would like to know what the classes in question were and which were perceived as weak in this scenario. Was it a simple 'surprise, I'm whipping out my sword and hacking you in two' situation? Inquiring minds want to know. [/QUOTE]
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