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PVP combat issue
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<blockquote data-quote="theairgod" data-source="post: 7389429" data-attributes="member: 6891456"><p>Was wanting to see If anyone has run into this before and the best way to handle the issue. The game I play in is a rather large group (at least the largest I've ever been in). We have 9 players plus the DM. With the exception of the DM and myself all are either new to D&D (6 months on this game) or haven't played since 2nd ed. I help the DM, with looking up spell effects, character creations, and little things, so he can focus on keeping the game flowing. One of the players started out as a bard that played a "bad bard" not as in evil just bad. This player is also bad about saying "that's what my character would do". This player recently gave up on her bard and created a Grave Cleric. In our last game our rogue went to "collect" a trophy (and by trophy I mean a finger, too strange to go into that whole story) from some creatures the group killed. The grave cleric freaked out and went to stop him saying she couldn't allow it. The rogue goes watch me. This results in the cleric attacking the rogue. Being the tank of the group and since they were right beside me, I proceeded to step in-between them. Until our other problem player makes it known that they are actually 30' away from me (as that is where the bodies fell). They moved and proceeded to keep going at it. Maybe we should have stopped it, but it played out and the cleric got a lucky roll and knocked the rogue down. Fast-forward to the end of game clean up and I find a couple other players had a problem with what happened. Now it seems the rogue (with assassin background) and 2 other players are planning on assassinating the cleric. How did this go off the rails so fast and is there a good way to resolve this?</p></blockquote><p></p>
[QUOTE="theairgod, post: 7389429, member: 6891456"] Was wanting to see If anyone has run into this before and the best way to handle the issue. The game I play in is a rather large group (at least the largest I've ever been in). We have 9 players plus the DM. With the exception of the DM and myself all are either new to D&D (6 months on this game) or haven't played since 2nd ed. I help the DM, with looking up spell effects, character creations, and little things, so he can focus on keeping the game flowing. One of the players started out as a bard that played a "bad bard" not as in evil just bad. This player is also bad about saying "that's what my character would do". This player recently gave up on her bard and created a Grave Cleric. In our last game our rogue went to "collect" a trophy (and by trophy I mean a finger, too strange to go into that whole story) from some creatures the group killed. The grave cleric freaked out and went to stop him saying she couldn't allow it. The rogue goes watch me. This results in the cleric attacking the rogue. Being the tank of the group and since they were right beside me, I proceeded to step in-between them. Until our other problem player makes it known that they are actually 30' away from me (as that is where the bodies fell). They moved and proceeded to keep going at it. Maybe we should have stopped it, but it played out and the cleric got a lucky roll and knocked the rogue down. Fast-forward to the end of game clean up and I find a couple other players had a problem with what happened. Now it seems the rogue (with assassin background) and 2 other players are planning on assassinating the cleric. How did this go off the rails so fast and is there a good way to resolve this? [/QUOTE]
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