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PVP combat issue
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<blockquote data-quote="Lanefan" data-source="post: 7390659" data-attributes="member: 29398"><p>The only advice I'd chuck in here for the DM is to, at the start of next session, lay down the law hard in one respect: that what happens in character stays in character. If Falstaff (Joe's PC) and Halfred (Mary's PC) want to scream at each other and throw down in-game, that's fine; but as soon as Joe and Mary start yelling at each other out-of-character someone gets tossed.</p><p></p><p>After that: let 'em fight, sit back and enjoy the show. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Were I playing the healer, and not knowing the rest of the context e.g. whether either of these PCs were friendly with the healer etc., chances are I'd have done the same thing and just left 'em there*. LG characters can be every bit as bad to have around as CE characters, depending in both instances how they're played.</p><p></p><p>* - and depending on my healer's outlook on life and-or greed level I might have looted them both as well! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, there's a bigger issue if you heal just one; and that's that in choosing which one you heal you're setting the tone in some ways for the whole rest of the campaign! If you heal the LG then you're pushing the campaign toward a more typical heroic sort of affair...particularly if the LG is one of those types who is fussy about who he'll run with (e.g. an old-school Paladin type). If you heal the CE then you're sending a clear message that anything goes in this crew and that anyone trying to play a very Good or very Lawful character might be out of luck.</p><p></p><p>If your PC (or you as player) have strong feelings either way then you heal the one that suits you. But if you don't, better just to let them both die...or heal them both, but that just punts the same decision down the road a bit.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7390659, member: 29398"] The only advice I'd chuck in here for the DM is to, at the start of next session, lay down the law hard in one respect: that what happens in character stays in character. If Falstaff (Joe's PC) and Halfred (Mary's PC) want to scream at each other and throw down in-game, that's fine; but as soon as Joe and Mary start yelling at each other out-of-character someone gets tossed. After that: let 'em fight, sit back and enjoy the show. :) Were I playing the healer, and not knowing the rest of the context e.g. whether either of these PCs were friendly with the healer etc., chances are I'd have done the same thing and just left 'em there*. LG characters can be every bit as bad to have around as CE characters, depending in both instances how they're played. * - and depending on my healer's outlook on life and-or greed level I might have looted them both as well! :) Also, there's a bigger issue if you heal just one; and that's that in choosing which one you heal you're setting the tone in some ways for the whole rest of the campaign! If you heal the LG then you're pushing the campaign toward a more typical heroic sort of affair...particularly if the LG is one of those types who is fussy about who he'll run with (e.g. an old-school Paladin type). If you heal the CE then you're sending a clear message that anything goes in this crew and that anyone trying to play a very Good or very Lawful character might be out of luck. If your PC (or you as player) have strong feelings either way then you heal the one that suits you. But if you don't, better just to let them both die...or heal them both, but that just punts the same decision down the road a bit. Lanefan [/QUOTE]
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