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PVP combat issue
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<blockquote data-quote="Celebrim" data-source="post: 7390678" data-attributes="member: 4937"><p>So, never handle OOC problems with IC solutions. IC my character did not know which of the two characters was being less of an "inbred-donkey" as you put it. And I wasn't going to put myself in a situation of having my character choose on the basis of which player was less of an "inbred-donkey". So I had my character respond in a very IC way, namely something like, "As you all know, I'm escorting my daughter. My primary duty is to her safety. These two gentlemen were clearly poor choices of travelling companions, as they resorted to resolving whatever differences that they had between them through violence. Acts like this threaten all of our safety. Let this be a lesson: they that live by the sword will die by the sword. It's best we continue on without such persons, and find companions of better breeding and decorum in the future." </p><p></p><p>The big issue in healing just one of them was not just that I would be sending a signal that I preferred a heroic game to a non-heroic game; I had plenty of ways to signal that. The big issue was that I was not in any way signaling which friend I preferred. Perhaps if my character had known more about the dispute, then I would have had the character chosen sides on that basis. But I wasn't going to be overtly meta-gaming in this situation. </p><p></p><p>Everyone in the conflict lost. And I made it darn clear that my character wasn't going to put up with that crap so that it would be a perpetually losing move, and that changed the calculus.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7390678, member: 4937"] So, never handle OOC problems with IC solutions. IC my character did not know which of the two characters was being less of an "inbred-donkey" as you put it. And I wasn't going to put myself in a situation of having my character choose on the basis of which player was less of an "inbred-donkey". So I had my character respond in a very IC way, namely something like, "As you all know, I'm escorting my daughter. My primary duty is to her safety. These two gentlemen were clearly poor choices of travelling companions, as they resorted to resolving whatever differences that they had between them through violence. Acts like this threaten all of our safety. Let this be a lesson: they that live by the sword will die by the sword. It's best we continue on without such persons, and find companions of better breeding and decorum in the future." The big issue in healing just one of them was not just that I would be sending a signal that I preferred a heroic game to a non-heroic game; I had plenty of ways to signal that. The big issue was that I was not in any way signaling which friend I preferred. Perhaps if my character had known more about the dispute, then I would have had the character chosen sides on that basis. But I wasn't going to be overtly meta-gaming in this situation. Everyone in the conflict lost. And I made it darn clear that my character wasn't going to put up with that crap so that it would be a perpetually losing move, and that changed the calculus. [/QUOTE]
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