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<blockquote data-quote="prospero63" data-source="post: 4600030" data-attributes="member: 16014"><p>FWIW, this is how we do it. Just had a party of 3 with 2 NPCs encounter a "10 headed dragon looking thing". It wound up being quite the comedy. The cleric NPC (who is at his heart a coward) is trapped and can't bypass the creature. He enlists the party to help, who think "man, this guy is a real wuss... it's only a hydra". Gotta love the "wait, this isn't 1st edition anymore" mistakes... anyway, they head down some spiral stairs that leave them pinned for a readied action. Breath cold. Deal 108pts of damage (save for half). The unicorn NPC drops. The rogue dodges it all. The warlock is near death. The barbarian has suffered "a flesh wound". Retreat is called. Cleric flees (he was just out of range for AoO). Warlock touches the unicorn and d-doors out. Rogue stays hidden and invisible. Barbarian hits it, takes a ton in return, then realizes it healed almost everything. Next round the barby goes down (falling down the stairs to the bottom). The rogue leaps after him (provoking but with invis and scent, the 50% miss chance was more like 80% misses). Eventually the warlock returned and with a twinned maximized blast managed to get the hydra to retreat and got a potion of revivify into the barby before his time expired (house rules on both revivify and potions). </p><p></p><p>Now, I think that next time they will finish it off with little to no effort, but they definitely underestimated a hydra the first time. Especially when they realized that targeting heads is a sunder attack which provokes without improved sunder (and what PC has that after all!?!?!).</p></blockquote><p></p>
[QUOTE="prospero63, post: 4600030, member: 16014"] FWIW, this is how we do it. Just had a party of 3 with 2 NPCs encounter a "10 headed dragon looking thing". It wound up being quite the comedy. The cleric NPC (who is at his heart a coward) is trapped and can't bypass the creature. He enlists the party to help, who think "man, this guy is a real wuss... it's only a hydra". Gotta love the "wait, this isn't 1st edition anymore" mistakes... anyway, they head down some spiral stairs that leave them pinned for a readied action. Breath cold. Deal 108pts of damage (save for half). The unicorn NPC drops. The rogue dodges it all. The warlock is near death. The barbarian has suffered "a flesh wound". Retreat is called. Cleric flees (he was just out of range for AoO). Warlock touches the unicorn and d-doors out. Rogue stays hidden and invisible. Barbarian hits it, takes a ton in return, then realizes it healed almost everything. Next round the barby goes down (falling down the stairs to the bottom). The rogue leaps after him (provoking but with invis and scent, the 50% miss chance was more like 80% misses). Eventually the warlock returned and with a twinned maximized blast managed to get the hydra to retreat and got a potion of revivify into the barby before his time expired (house rules on both revivify and potions). Now, I think that next time they will finish it off with little to no effort, but they definitely underestimated a hydra the first time. Especially when they realized that targeting heads is a sunder attack which provokes without improved sunder (and what PC has that after all!?!?!). [/QUOTE]
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