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Pythagoras in the game... 3D Combat
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<blockquote data-quote="Fieari" data-source="post: 2099350" data-attributes="member: 16221"><p>My players have reached a level where they're doing a lot of aerial manuevers. When encountering danger, one of the first things the sorcerer does is cast fly on himself and if there's time, some of the others. I don't actually have a problem with this... most of their enemies have been able to fly for some time now and it's only fair that the players can now reach this level.</p><p></p><p>Except for the bookkeeping.</p><p></p><p>Now, I've played D&D without any battlemap or even graph paper before, everything simply described. Things like attacks of opportunity and area effects and line of sight and how far you can go in a turn are REALLY hard to adjucate. When one of my players brought in that battlemap plus minis, the improvement of the game was tremendous. Quite frankly, the rules were more fun.</p><p></p><p>But now that another dimension has been added to the battlefield... ack! I feel like I'm back in the days without any tangible minis and such. So the dragon is here, but a hundred and thirty feet up, while you are HERE, but only twenty feet off the ground. We can see that there's 70 feet lateral difference between the two, but can the dragon reach you to snatch you up, or won't he reach you with a single move? If so, will he be in range for a breath attack? Where exactly will he be?</p><p></p><p>We've only had this problem for two sessions now. We're handling it by giving one of the players the job of "Pythagoras Boy" whose job is to use the pythagorian theroem to determine hypotenueses every round. As enjoyable as that is, I was wondering if anyone else had any better ideas?</p></blockquote><p></p>
[QUOTE="Fieari, post: 2099350, member: 16221"] My players have reached a level where they're doing a lot of aerial manuevers. When encountering danger, one of the first things the sorcerer does is cast fly on himself and if there's time, some of the others. I don't actually have a problem with this... most of their enemies have been able to fly for some time now and it's only fair that the players can now reach this level. Except for the bookkeeping. Now, I've played D&D without any battlemap or even graph paper before, everything simply described. Things like attacks of opportunity and area effects and line of sight and how far you can go in a turn are REALLY hard to adjucate. When one of my players brought in that battlemap plus minis, the improvement of the game was tremendous. Quite frankly, the rules were more fun. But now that another dimension has been added to the battlefield... ack! I feel like I'm back in the days without any tangible minis and such. So the dragon is here, but a hundred and thirty feet up, while you are HERE, but only twenty feet off the ground. We can see that there's 70 feet lateral difference between the two, but can the dragon reach you to snatch you up, or won't he reach you with a single move? If so, will he be in range for a breath attack? Where exactly will he be? We've only had this problem for two sessions now. We're handling it by giving one of the players the job of "Pythagoras Boy" whose job is to use the pythagorian theroem to determine hypotenueses every round. As enjoyable as that is, I was wondering if anyone else had any better ideas? [/QUOTE]
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