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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Mistwell" data-source="post: 6205294" data-attributes="member: 2525"><p>Each fighter gets to choose one fighting style. There are several to choose from (such as archery, defense, protection, and two-weapon fighting). Here is the text of the one we're talking about:</p><p></p><p>Great Weapon Fighting When you miss a target with a melee weapon that you are wielding with two hands, the target still takes damage from the weapon. The damage equals your Strength modifier. The weapon must have the two‐handed or versatile property to gain this benefit.</p><p></p><p>In my opinion, this isn't a particularly great fighting style. It gets weaker as you increase in level (your strength never can go above 20, so it maxes out at +5), and there are better things for the fighter to choose. Bounded accuracy means monster hit points and damage from their attacks go up, but their AC and attack bonuses mostly do not. So, in my opinion, things that change your attack bonus or AC are more powerful than something that increases your damage, on a long-term basis. For example, archery and defense increase your attack and AC bonuses. Protection imposes disadvantage on an attack against an adjacent ally, which effectively is an increase to AC. Only Great Weapon Fighting and Two Weapon Fighting increase damage, and I'd say both are on the weaker side in terms of this list of fighting styles.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6205294, member: 2525"] Each fighter gets to choose one fighting style. There are several to choose from (such as archery, defense, protection, and two-weapon fighting). Here is the text of the one we're talking about: Great Weapon Fighting When you miss a target with a melee weapon that you are wielding with two hands, the target still takes damage from the weapon. The damage equals your Strength modifier. The weapon must have the two‐handed or versatile property to gain this benefit. In my opinion, this isn't a particularly great fighting style. It gets weaker as you increase in level (your strength never can go above 20, so it maxes out at +5), and there are better things for the fighter to choose. Bounded accuracy means monster hit points and damage from their attacks go up, but their AC and attack bonuses mostly do not. So, in my opinion, things that change your attack bonus or AC are more powerful than something that increases your damage, on a long-term basis. For example, archery and defense increase your attack and AC bonuses. Protection imposes disadvantage on an attack against an adjacent ally, which effectively is an increase to AC. Only Great Weapon Fighting and Two Weapon Fighting increase damage, and I'd say both are on the weaker side in terms of this list of fighting styles. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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