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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Gadget" data-source="post: 6205382" data-attributes="member: 23716"><p>It seems to me that this mechanic is revealing the the hard core process sim and hit-points-as-meat crowd. Those who have problems with the damage on a miss seem to largely fall into this group. Personally, I don't have a problem with it, as I am definitely <em>not</em> in that group. If you go against a fighter with this ability, its going to cost you, plain and simple. If you only have two or three HP, then you are a mook (or minion in 4E parlance) and you are going to go down. Hopefully, you got in a lick of your own to wear down the fighter before being fed to the buzz saw of doom; also hopefully, you are in a group with your fellow minion buddies to be more effective speed bumps for your Evil Overlord Boss. </p><p></p><p>That being said, I can see how this could produce undesirable results. It might be somewhat anti-climatic if the the Demon Lord/Great Wyrm, when finally worn down, ends up as puree simply because the fighter was standing in the next square. Then again, the fighter would at least have to spend an attack action and be in range, so it might be okay. Another problem is that this may work against the whole purpose of bounded accuracy by making 'mook' types a little too ineffective against this fighting style. I think I would prefer it if this ability was only active in a 4e type 'stance' and to use really powerful offensive maneuvers the fighter had to end the stance. This might help make it more balanced by making it a trade off and limiting its use. If it is so divisive, maybe it could be limited to the oft mentioned put still unseen 'tactical module'?</p></blockquote><p></p>
[QUOTE="Gadget, post: 6205382, member: 23716"] It seems to me that this mechanic is revealing the the hard core process sim and hit-points-as-meat crowd. Those who have problems with the damage on a miss seem to largely fall into this group. Personally, I don't have a problem with it, as I am definitely [I]not[/I] in that group. If you go against a fighter with this ability, its going to cost you, plain and simple. If you only have two or three HP, then you are a mook (or minion in 4E parlance) and you are going to go down. Hopefully, you got in a lick of your own to wear down the fighter before being fed to the buzz saw of doom; also hopefully, you are in a group with your fellow minion buddies to be more effective speed bumps for your Evil Overlord Boss. That being said, I can see how this could produce undesirable results. It might be somewhat anti-climatic if the the Demon Lord/Great Wyrm, when finally worn down, ends up as puree simply because the fighter was standing in the next square. Then again, the fighter would at least have to spend an attack action and be in range, so it might be okay. Another problem is that this may work against the whole purpose of bounded accuracy by making 'mook' types a little too ineffective against this fighting style. I think I would prefer it if this ability was only active in a 4e type 'stance' and to use really powerful offensive maneuvers the fighter had to end the stance. This might help make it more balanced by making it a trade off and limiting its use. If it is so divisive, maybe it could be limited to the oft mentioned put still unseen 'tactical module'? [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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