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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Tovec" data-source="post: 6205420" data-attributes="member: 95493"><p>No amount of stances or limits is going to make this palatable to me.</p><p></p><p>Let me explain myself from another angle. Remember the STR 16 fighter going after the goblins with 3 HP or the STR 18 fighter killing an entire town worth of humans? Now imagine in-game being a villager, the fighter walks into town with his specialization and a weapon. He can swing blindfolded and aimlessly at you and kill you instantly without having to hit or roll damage. EVERY TIME. Zero chance to dodge it. Every time. No one else can do that. Even the wizard's fireball can be evaded/dodged. The fighter can't be, no matter how you are placed, what abilities you have, how dexterous you are.</p><p></p><p>I have an issue with that that no amount of "he fatigues me to death" can solve. Enter melee with this fighter and you are dead. That is cool for the fighter but sucks for literally anything else. And you have no chance of defending yourself, or stopping the single ability - on the first round mind you.</p><p></p><p>Now, something like "does attack and (if hits) bypasses DR of STR" works for me. So does extra damage or something on a hit. But on a miss NOTHING is acceptable to me as an answer - that is the point of a miss. The fighter could walk into town and snap his fingers, his strength bonus will kill that human in melee range.</p><p></p><p>As long as the fighter can deal 3 HP, with the goblins having the same - why give him a weapon at all. Why not give him a +1000 damage or instant kill (on a hit). Even those make more sense* to me, so long as he had to roll and hit you first.</p><p></p><p></p><p>*More sense, not a lot, but more.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6205420, member: 95493"] No amount of stances or limits is going to make this palatable to me. Let me explain myself from another angle. Remember the STR 16 fighter going after the goblins with 3 HP or the STR 18 fighter killing an entire town worth of humans? Now imagine in-game being a villager, the fighter walks into town with his specialization and a weapon. He can swing blindfolded and aimlessly at you and kill you instantly without having to hit or roll damage. EVERY TIME. Zero chance to dodge it. Every time. No one else can do that. Even the wizard's fireball can be evaded/dodged. The fighter can't be, no matter how you are placed, what abilities you have, how dexterous you are. I have an issue with that that no amount of "he fatigues me to death" can solve. Enter melee with this fighter and you are dead. That is cool for the fighter but sucks for literally anything else. And you have no chance of defending yourself, or stopping the single ability - on the first round mind you. Now, something like "does attack and (if hits) bypasses DR of STR" works for me. So does extra damage or something on a hit. But on a miss NOTHING is acceptable to me as an answer - that is the point of a miss. The fighter could walk into town and snap his fingers, his strength bonus will kill that human in melee range. As long as the fighter can deal 3 HP, with the goblins having the same - why give him a weapon at all. Why not give him a +1000 damage or instant kill (on a hit). Even those make more sense* to me, so long as he had to roll and hit you first. *More sense, not a lot, but more. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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