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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Mistwell" data-source="post: 6205430" data-attributes="member: 2525"><p>There are three major flaws with the "taking on the town blindfolded":</p><p></p><p>1) Fireball, and spells like it, do the same thing. "A creature takes 6d6 fire damage on a failed save, and half as much damage on a successful one." It cannot be evaded/dodged...that was in 3e. In 5e, as far as I can recall, nobody can evade/dodge it, and even if they could, no peasant in your example could anyway.</p><p></p><p>2) Due to bounded accuracy, taking on a town of people is pretty guaranteed death. They can hit you. They can hit you without even rolling a natural 20. In fact, they have advantage on attacking you, and they will likely attack you with ranged weapons. And they will do damage to you. You won't last 10 rounds, and will take down at most 10 of them. Plus you won't be very good at targeting anyone with a melee attack if you cannot see where they are - and you must target them and be in melee range to use the ability to begin with.</p><p></p><p>2) It's not an example based in genuine game-play. It's the very sort of example that reinforces my argument that you should play with a rule before picking apart that rule, because real life play provides a lot more insight than simply reading something and theorizing it. The example you gave wouldn't come up, and wouldn't play out like that if it did. Likely the DM would probably get pissed at the player for behaving like a jackass and disrupting the game to begin with. The rules don't have to deal with this situation, because normal human socialization deals with it just fine. It's the perfect example of why you don't need a rule for everything, because players and DMs are not so foolish as to be slaves to the rules for such bizarre corner cases.</p><p></p><p></p><p></p><p>Of course you do. Don't get in the fighter's melee range. It's a pretty common tactic, and abilities like cunning action and flight and burrowing and swimming and pit traps are just for such situations. Also, mirror image, and other illusion spells, deals with it pretty well, as does anything that denies the fighter the ability to target you, like full cover. Lots of things deal with it. It's really common to deal with situations where you don't want something to get a melee attack off against you.</p><p></p><p></p><p></p><p>And the town can see the fighter coming and decide to snap their fingers and kill him pretty easily, from range with a hail of rocks and sling stones and whatever, and laugh at the blind fighter who cannot even get into melee range with anyone, particularly while he is blind.</p><p></p><p>Neither is a realistic scenario, though I think I do recall that later scene from one of the Wheel of Time novels.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6205430, member: 2525"] There are three major flaws with the "taking on the town blindfolded": 1) Fireball, and spells like it, do the same thing. "A creature takes 6d6 fire damage on a failed save, and half as much damage on a successful one." It cannot be evaded/dodged...that was in 3e. In 5e, as far as I can recall, nobody can evade/dodge it, and even if they could, no peasant in your example could anyway. 2) Due to bounded accuracy, taking on a town of people is pretty guaranteed death. They can hit you. They can hit you without even rolling a natural 20. In fact, they have advantage on attacking you, and they will likely attack you with ranged weapons. And they will do damage to you. You won't last 10 rounds, and will take down at most 10 of them. Plus you won't be very good at targeting anyone with a melee attack if you cannot see where they are - and you must target them and be in melee range to use the ability to begin with. 2) It's not an example based in genuine game-play. It's the very sort of example that reinforces my argument that you should play with a rule before picking apart that rule, because real life play provides a lot more insight than simply reading something and theorizing it. The example you gave wouldn't come up, and wouldn't play out like that if it did. Likely the DM would probably get pissed at the player for behaving like a jackass and disrupting the game to begin with. The rules don't have to deal with this situation, because normal human socialization deals with it just fine. It's the perfect example of why you don't need a rule for everything, because players and DMs are not so foolish as to be slaves to the rules for such bizarre corner cases. Of course you do. Don't get in the fighter's melee range. It's a pretty common tactic, and abilities like cunning action and flight and burrowing and swimming and pit traps are just for such situations. Also, mirror image, and other illusion spells, deals with it pretty well, as does anything that denies the fighter the ability to target you, like full cover. Lots of things deal with it. It's really common to deal with situations where you don't want something to get a melee attack off against you. And the town can see the fighter coming and decide to snap their fingers and kill him pretty easily, from range with a hail of rocks and sling stones and whatever, and laugh at the blind fighter who cannot even get into melee range with anyone, particularly while he is blind. Neither is a realistic scenario, though I think I do recall that later scene from one of the Wheel of Time novels. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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