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*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Tovec" data-source="post: 6205707" data-attributes="member: 95493"><p>I would imagine there are more than three. Especially since I effectively made a strawman of myself for this argument. I didn't need to but I wanted to just pile on the situations where things should be against the fighter and yet this stupid mechanic still worked; blindfolded included.</p><p></p><p></p><p>I've been out of the loop on the packets lately but unless I'm wrong fireballs still have two fundamental criteria that make them different than a regular melee attack from a fighter. First, they require slots and can only be done limited times a day - must be prepared beforehand, and are expended after a single use. Second, they are MAGIC and follow different restrictions because they are magic - don't work in an antimagic field comes to mind, among other things.</p><p></p><p></p><p>This is you arguing mostly against being blindfolded. My point is that while blindfolded you can still use the ability - there are other restrictions that are imposed when blind that are not given - but as far as I understand the ability itself works if you cannot see the target (because it works on a miss, you don't need to hit or even know where they are).</p><p></p><p></p><p>I'm assuming you meant "3)"</p><p></p><p>It was an overhyped example of when this ability still works, just stacking on situations which should make it impossible and yet showing that it would still be possible for the fighter to kill the villager <u>without needing to roll or hit</u>. So, yes "it's not an example based in genuine game-play." Agreed. It wasn't <em>meant</em> to be.</p><p></p><p></p><p>Sigh, no amount of dodging (without magic) can work against this guy. You can be the best, most agile guy in the world - and he hits you for his strength bonus. Without hitting or even needing to roll. If he did that on a HIT, ensuring that at least STR bypassed DR or something - that is fine. But then he has to hit first.</p><p></p><p></p><p>Again you are fixated on the blind thing. But no, this assumes that the entire village is going to see him coming, assume intent and organize to kill the fighter as he stumbles his way into town. That is a valid interpretation going forward I guess - that he must be stoned to death before he enters town - because if he isn't he can kill everyone for entering melee by "snapping his fingers" because he is so goddam strong that he doesn't need a weapon damage dice to KILL YOU instantly on the first round.</p><p></p><p></p><p>No, but it kills anyone else in the party in the same way. It just kills the villager quicker. You must also assume that you don't roll your own HP - which many, many do. </p><p></p><p></p><p>As a villager (as it kills them one hit - every time, on a miss): How you are placed, as long as you are within melee with this guy, does not matter. It doesn't matter if you are taking a full defensive action (whatever that is called or effects it has in 5e atm), or the best armor, are extremely dextrous (DEX 20), are carrying a shield, have your own great sword, are good at disarming, parrying, or blocking attacks. You die. On a miss. Round 1. Every time. You have WORSE than a minion status (in 4e), because at least those had to be hit to be killed.</p><p></p><p></p><p>Stormwind Fallacy? Isn't that what it is called?</p><p></p><p></p><p>Okay, but my contention is that if he is unarmed, not-aiming, OR blind(folded), and ignoring the stone wall bit all together, that he should not be able to use the ability. Further I don't think he should be able to have an ability that lets him automatically kill 95% (probably higher) of every humanoid race (the non-adventurers I guess) on the FIRST ROUND EVERY TIME <strong>ONE A MISS</strong>. The wizard's fireball still has to be placed in the right place - a blind wizard isn't doing that. A blind fighter can still kill you on a miss?!?</p><p></p><p>Remove the "on a miss" and I have <em>less</em> of an issue. Automatically you kill half my argument. As I already have other dealbreakers I won't go that far as to say this is one, but it is another in a long line of stupid ideas that will ruin my enjoyment of the game.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6205707, member: 95493"] I would imagine there are more than three. Especially since I effectively made a strawman of myself for this argument. I didn't need to but I wanted to just pile on the situations where things should be against the fighter and yet this stupid mechanic still worked; blindfolded included. I've been out of the loop on the packets lately but unless I'm wrong fireballs still have two fundamental criteria that make them different than a regular melee attack from a fighter. First, they require slots and can only be done limited times a day - must be prepared beforehand, and are expended after a single use. Second, they are MAGIC and follow different restrictions because they are magic - don't work in an antimagic field comes to mind, among other things. This is you arguing mostly against being blindfolded. My point is that while blindfolded you can still use the ability - there are other restrictions that are imposed when blind that are not given - but as far as I understand the ability itself works if you cannot see the target (because it works on a miss, you don't need to hit or even know where they are). I'm assuming you meant "3)" It was an overhyped example of when this ability still works, just stacking on situations which should make it impossible and yet showing that it would still be possible for the fighter to kill the villager [U]without needing to roll or hit[/U]. So, yes "it's not an example based in genuine game-play." Agreed. It wasn't [I]meant[/I] to be. Sigh, no amount of dodging (without magic) can work against this guy. You can be the best, most agile guy in the world - and he hits you for his strength bonus. Without hitting or even needing to roll. If he did that on a HIT, ensuring that at least STR bypassed DR or something - that is fine. But then he has to hit first. Again you are fixated on the blind thing. But no, this assumes that the entire village is going to see him coming, assume intent and organize to kill the fighter as he stumbles his way into town. That is a valid interpretation going forward I guess - that he must be stoned to death before he enters town - because if he isn't he can kill everyone for entering melee by "snapping his fingers" because he is so goddam strong that he doesn't need a weapon damage dice to KILL YOU instantly on the first round. No, but it kills anyone else in the party in the same way. It just kills the villager quicker. You must also assume that you don't roll your own HP - which many, many do. As a villager (as it kills them one hit - every time, on a miss): How you are placed, as long as you are within melee with this guy, does not matter. It doesn't matter if you are taking a full defensive action (whatever that is called or effects it has in 5e atm), or the best armor, are extremely dextrous (DEX 20), are carrying a shield, have your own great sword, are good at disarming, parrying, or blocking attacks. You die. On a miss. Round 1. Every time. You have WORSE than a minion status (in 4e), because at least those had to be hit to be killed. Stormwind Fallacy? Isn't that what it is called? Okay, but my contention is that if he is unarmed, not-aiming, OR blind(folded), and ignoring the stone wall bit all together, that he should not be able to use the ability. Further I don't think he should be able to have an ability that lets him automatically kill 95% (probably higher) of every humanoid race (the non-adventurers I guess) on the FIRST ROUND EVERY TIME [B]ONE A MISS[/B]. The wizard's fireball still has to be placed in the right place - a blind wizard isn't doing that. A blind fighter can still kill you on a miss?!? Remove the "on a miss" and I have [I]less[/I] of an issue. Automatically you kill half my argument. As I already have other dealbreakers I won't go that far as to say this is one, but it is another in a long line of stupid ideas that will ruin my enjoyment of the game. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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