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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Iosue" data-source="post: 6209480" data-attributes="member: 6680772"><p>No, the mechanic arbitrates that the fighter who has specialized in causing at least a little bit of damage whenever he attacks with his large, powerful weapon was able to express that specialty. The other, high-level fighter, OTOH, expresses an entirely different specialty, be that being a deadshot with a bow, being a defensive fighter, being a protective fighter, or having the ability to flowingly wield two weapons simultaneously.</p><p></p><p>Let us look at other examples.</p><p>A 3rd level fighter (16 DEX) with Archery and a 10th level fighter (14 DEX) without that mechanic. Both shoot at a goblin (AC 13), and the die roll is 7. 3rd level fighter adds prof (+2), DEX mod (+3) and Archery bonus (+1), for a total of 13. The 10th level fighter adds prof (+3) and DEX mod (+2) for a total of 12. Does the fiction suggest that the fighter <em>seven</em> levels higher would be the better shot? Or would that perhaps be the guy who specialized in archery?</p><p></p><p>A low level fighter with Defense and a high level fighter without that mechanic. Both are wearing chain mail and have the same DEX. But a strike that hits the high level fighter misses the low level fighter. Doesn't the fiction suggest that the higher level fighter would be harder to hit?</p><p></p><p>A low level fighter with Protection and a high level fighter without that mechanic. Both are standing next to an ally who is attacked. The low level fighter uses his mechanic to disrupt the attack. The high level fighter can't do that at all. But shouldn't a high level fighter be better at protecting his allies?</p><p></p><p>A low level fighter with Two-Weapon Fighting and a high level fighter without that mechanic. Each have 18 STR and use dual-scimitars to attack Goblin Leaders with 18 hp. Both hit with both weapons and roll max damage on each roll! But the high level fighter only does 16 points of damage, and his enemy is still standing. The low level fighter does 20 points of damage and his enemy is dead. Shouldn't the high level fighter be the more fearsome opponent?</p><p></p><p>All these rules make perfect sense and are coherent in what they represent in the fiction. The only way for them to <em>not</em> make sense is for the DM/players to interpret them in a way that doesn't make sense, i.e., the bastard sword-wielding fighter who's made his life's work damaging the enemy with punishing blows always completely whiffs on his opponent less than five feet away whenever he rolls under target AC.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6209480, member: 6680772"] No, the mechanic arbitrates that the fighter who has specialized in causing at least a little bit of damage whenever he attacks with his large, powerful weapon was able to express that specialty. The other, high-level fighter, OTOH, expresses an entirely different specialty, be that being a deadshot with a bow, being a defensive fighter, being a protective fighter, or having the ability to flowingly wield two weapons simultaneously. Let us look at other examples. A 3rd level fighter (16 DEX) with Archery and a 10th level fighter (14 DEX) without that mechanic. Both shoot at a goblin (AC 13), and the die roll is 7. 3rd level fighter adds prof (+2), DEX mod (+3) and Archery bonus (+1), for a total of 13. The 10th level fighter adds prof (+3) and DEX mod (+2) for a total of 12. Does the fiction suggest that the fighter [i]seven[/i] levels higher would be the better shot? Or would that perhaps be the guy who specialized in archery? A low level fighter with Defense and a high level fighter without that mechanic. Both are wearing chain mail and have the same DEX. But a strike that hits the high level fighter misses the low level fighter. Doesn't the fiction suggest that the higher level fighter would be harder to hit? A low level fighter with Protection and a high level fighter without that mechanic. Both are standing next to an ally who is attacked. The low level fighter uses his mechanic to disrupt the attack. The high level fighter can't do that at all. But shouldn't a high level fighter be better at protecting his allies? A low level fighter with Two-Weapon Fighting and a high level fighter without that mechanic. Each have 18 STR and use dual-scimitars to attack Goblin Leaders with 18 hp. Both hit with both weapons and roll max damage on each roll! But the high level fighter only does 16 points of damage, and his enemy is still standing. The low level fighter does 20 points of damage and his enemy is dead. Shouldn't the high level fighter be the more fearsome opponent? All these rules make perfect sense and are coherent in what they represent in the fiction. The only way for them to [i]not[/i] make sense is for the DM/players to interpret them in a way that doesn't make sense, i.e., the bastard sword-wielding fighter who's made his life's work damaging the enemy with punishing blows always completely whiffs on his opponent less than five feet away whenever he rolls under target AC. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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