Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bogmad" data-source="post: 6209759" data-attributes="member: 6695559"><p>You're not wrong on any of this, but when you started playing as a kid did you start with thinking about fiat tokens and 6 second (or minute) rounds when you roll a dice to attack, or did you think in your mind "I swing at the orc. [rolls]Dang, I missed"? Maybe later when you thought about mechanics and realism you though "wait, but if I got hit just once I'd be so dead. Maybe hit points means something different" and then we get all the vagueness. Me though, and -I know it's anecdotal but I'd argue- most people I know thought of a hit as a weapon connecting with something. We thought of hit points as connected as to how many "hits" you could take. </p><p>If you want to say hps are abstract, fine. If you want to say they're not, any you're willing to accept [as we constantly do in movies and video games] that each "hit" actually connects and somehow a single blow doesn't kill someone. Fine. The game works both ways.</p><p></p><p>Arguing for mechanics that ONLY fit process sim mechanics or ONLY fit this fiat token argument [or whatever the two sides we're arguing here are] doesn't really work {edit:}to create a broad flexible game for "everyone"{/}. Have broad simple rules that fit most general cases for "process sim" and when that doesn't work [like a specific case where a pixie has high AC cuz of DEX, etc] justify via fiat, or let the people who are <em>really serious</em> about process sim either houserule, or use an advanced module.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6209759, member: 6695559"] You're not wrong on any of this, but when you started playing as a kid did you start with thinking about fiat tokens and 6 second (or minute) rounds when you roll a dice to attack, or did you think in your mind "I swing at the orc. [rolls]Dang, I missed"? Maybe later when you thought about mechanics and realism you though "wait, but if I got hit just once I'd be so dead. Maybe hit points means something different" and then we get all the vagueness. Me though, and -I know it's anecdotal but I'd argue- most people I know thought of a hit as a weapon connecting with something. We thought of hit points as connected as to how many "hits" you could take. If you want to say hps are abstract, fine. If you want to say they're not, any you're willing to accept [as we constantly do in movies and video games] that each "hit" actually connects and somehow a single blow doesn't kill someone. Fine. The game works both ways. Arguing for mechanics that ONLY fit process sim mechanics or ONLY fit this fiat token argument [or whatever the two sides we're arguing here are] doesn't really work {edit:}to create a broad flexible game for "everyone"{/}. Have broad simple rules that fit most general cases for "process sim" and when that doesn't work [like a specific case where a pixie has high AC cuz of DEX, etc] justify via fiat, or let the people who are [I]really serious[/I] about process sim either houserule, or use an advanced module. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
Top