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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="bogmad" data-source="post: 6209900" data-attributes="member: 6695559"><p><span style="color: #000000"><em></em></span></p><p><span style="color: #000000"><em>Sure, players understand "fiat tokens", but it's not exactly intuitive without explanation</em></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p>It's not intuitive though. It takes the explanation of what HP means.</p><p></p><p>The "intuitive" grasp I came up with initially when I was 12 is "<em>in this game reality</em> the base assumption is that you can get hit by an ogre several times and ignore the pain without consequence." I was fine with that for a while, and to a nebulous extent I still am (i.e.when I bother to narrate a hit when I'm DMing I usually narrate a weapon connecting). </p><p></p><p>Some people don't like that "break with reality" though, so then they ask the questions of how getting hit repeatedly by an ogre and still living makes sense, and then we explain how HP is actually a bundle of "fiat" or whatever. </p><p></p><p>But at the same time that I intellectually understand that HP isn't pure wounds, I might intuitively think of it the same way as when I was a kid. And the great thing about this game is I can live with the discrepancy as long as I don't think about it too much. It's only when certain mechanics rub the disconnect in my face (such as autodamage on a miss) that I think "wait a minute! How come it's impossible for that guy to not hurt a guy?" </p><p></p><p>And then, <em>some</em> people <em>can't </em>live with the discrepancy as well as I do without thinking about it too much, or as well as you or Pemerton can live with it by explaining mechanics as the result of gamer fiat tokens. </p><p>For those guys I say "it makes sense most of the time, but feel free to try out this advanced module to clarify. Or these house rules. Or GURPS."</p></blockquote><p></p>
[QUOTE="bogmad, post: 6209900, member: 6695559"] [COLOR=#000000][I] Sure, players understand "fiat tokens", but it's not exactly intuitive without explanation[/I][/COLOR][COLOR=#000000] [/COLOR] It's not intuitive though. It takes the explanation of what HP means. The "intuitive" grasp I came up with initially when I was 12 is "[I]in this game reality[/I] the base assumption is that you can get hit by an ogre several times and ignore the pain without consequence." I was fine with that for a while, and to a nebulous extent I still am (i.e.when I bother to narrate a hit when I'm DMing I usually narrate a weapon connecting). Some people don't like that "break with reality" though, so then they ask the questions of how getting hit repeatedly by an ogre and still living makes sense, and then we explain how HP is actually a bundle of "fiat" or whatever. But at the same time that I intellectually understand that HP isn't pure wounds, I might intuitively think of it the same way as when I was a kid. And the great thing about this game is I can live with the discrepancy as long as I don't think about it too much. It's only when certain mechanics rub the disconnect in my face (such as autodamage on a miss) that I think "wait a minute! How come it's impossible for that guy to not hurt a guy?" And then, [I]some[/I] people [I]can't [/I]live with the discrepancy as well as I do without thinking about it too much, or as well as you or Pemerton can live with it by explaining mechanics as the result of gamer fiat tokens. For those guys I say "it makes sense most of the time, but feel free to try out this advanced module to clarify. Or these house rules. Or GURPS." [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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