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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Ratskinner" data-source="post: 6210874" data-attributes="member: 6688937"><p>That, I would agree with.</p><p></p><p></p><p></p><p>I was speaking/writing colloquially about "you"...it sounds more awkward to my ears to say "If one is trying to tell me..." I was just trying to make my position clearer to the general thread audience, rather than directing a comment to you personally about your style or argument. No offense intended. Please pardon my hyperbole.</p><p></p><p>I agree that the mechanic may not be very sensible in all situations, at times requiring what [MENTION=42582]pemerton[/MENTION] calls "deft narration" to even begin to make sense out of it in the fiction. However, I and others find that to be true of a fair number of things in a typical/traditional D&D engine. So, from my (and I think pemerton's) perspective, that by itself doesn't really make this mechanic unsuitable for D&D (or at least no less suitable than all those other things).</p><p></p><p> If a person can accept all those other awkwardnesses, and miss damage is just one too many for them to make narrative sense of a D&D combat...then that's how I think its the "last straw" for that person. Which seems to be the case for a decent number of posters in this thread.</p><p></p><p>Stepping back for a second, though. Even though I (and I presume anyone sticking around to read this post) enjoy arguing about game mechanics. I wouldn't want you to discount your feelings in matters such as these. This is, after all, a leisure activity...whether you/we like it or not is of critical importance whether or not you have some well-reasoned argument about it! At least, that's how I see it.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6210874, member: 6688937"] That, I would agree with. I was speaking/writing colloquially about "you"...it sounds more awkward to my ears to say "If one is trying to tell me..." I was just trying to make my position clearer to the general thread audience, rather than directing a comment to you personally about your style or argument. No offense intended. Please pardon my hyperbole. I agree that the mechanic may not be very sensible in all situations, at times requiring what [MENTION=42582]pemerton[/MENTION] calls "deft narration" to even begin to make sense out of it in the fiction. However, I and others find that to be true of a fair number of things in a typical/traditional D&D engine. So, from my (and I think pemerton's) perspective, that by itself doesn't really make this mechanic unsuitable for D&D (or at least no less suitable than all those other things). If a person can accept all those other awkwardnesses, and miss damage is just one too many for them to make narrative sense of a D&D combat...then that's how I think its the "last straw" for that person. Which seems to be the case for a decent number of posters in this thread. Stepping back for a second, though. Even though I (and I presume anyone sticking around to read this post) enjoy arguing about game mechanics. I wouldn't want you to discount your feelings in matters such as these. This is, after all, a leisure activity...whether you/we like it or not is of critical importance whether or not you have some well-reasoned argument about it! At least, that's how I see it. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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