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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Iosue" data-source="post: 6211092" data-attributes="member: 6680772"><p>I just don't see this. The rule gives damage if an enemy can take damage. Just like every HP-depleting option in the game. If the enemy cannot have their HP depleted, then the mechanic will not deplete their HP.</p><p></p><p><em>All</em> damage in D&D, in every edition, is narrative-independent. There are no called shots, no hit locations. It falls to the DM to narrate the effect of <em>any</em> HP loss in the game, to the degree that they want to. There's nothing that makes this mechanic any different in that regard. How do you narrate a "critical hit" that only takes away a third of the opponent's remaining HP? How do you narrate a damage roll of 1 that kills an opponent?</p><p></p><p>So one time the fighter misses with the sword but is able to get a glancing elbow in. Another time the opponent avoids the hit just enough so it's only a light scratch. Another time it's a strained muscle avoiding a blow. Still another time it's not even any physical injury -- the GWF totally whiffs, but avoiding the blow just used up a little bit of the opponent's luck.</p><p></p><p>If the GWF can hit it and do damage, then he can miss and do a much less amount, and any other character that can deal damage and damage it just as well. Unless you try to make a monster that only the GWF can damage on a miss: AC higher than anyone's prof and magic bonuses, immune to all magic, etc. And if you're going through all that trouble, just give the creature damage resistance 5. Boom. Not even a GWF with 20 STR can damage it on a miss.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6211092, member: 6680772"] I just don't see this. The rule gives damage if an enemy can take damage. Just like every HP-depleting option in the game. If the enemy cannot have their HP depleted, then the mechanic will not deplete their HP. [i]All[/i] damage in D&D, in every edition, is narrative-independent. There are no called shots, no hit locations. It falls to the DM to narrate the effect of [i]any[/i] HP loss in the game, to the degree that they want to. There's nothing that makes this mechanic any different in that regard. How do you narrate a "critical hit" that only takes away a third of the opponent's remaining HP? How do you narrate a damage roll of 1 that kills an opponent? So one time the fighter misses with the sword but is able to get a glancing elbow in. Another time the opponent avoids the hit just enough so it's only a light scratch. Another time it's a strained muscle avoiding a blow. Still another time it's not even any physical injury -- the GWF totally whiffs, but avoiding the blow just used up a little bit of the opponent's luck. If the GWF can hit it and do damage, then he can miss and do a much less amount, and any other character that can deal damage and damage it just as well. Unless you try to make a monster that only the GWF can damage on a miss: AC higher than anyone's prof and magic bonuses, immune to all magic, etc. And if you're going through all that trouble, just give the creature damage resistance 5. Boom. Not even a GWF with 20 STR can damage it on a miss. [/QUOTE]
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Community
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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