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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="urLordy" data-source="post: 6211110" data-attributes="member: 6747028"><p>I'm not sure I understand this. Damage is not narrative-independant to everyone, as long as they idealize a correlation. For example, the hp-as-meat crowd. Note that in the Q&A, in answer to the question "what is happening in the game world when a PC damages on a miss", Rodney gave a "hp-as-meat" answer. So even the official Q&A kinda contradicts your comment?</p><p></p><p>I'm sure a good system might encourage everyone to view hit points as 100% meta, but D&D Next is not that system, giving so many conflicting signals and incohesion.</p><p>IOW, D&D doesn't objectively state that damage is "narrative-independant", nor does it state it's not, because the system doesn't even know it itself. All conclusions are therefore subjective AFAICT.</p><p></p><p>Yes, yes, yes, everyone here AFAICT admits that D&D's core has incohesion like that. The ONLY question is to add more of the same, or quarantine what's there as a sacred cow and stop adding to it.</p><p></p><p>Like if there's a vanilla ice cream with chocolate in the centre, then the vanilla lovers want more vanilla, and the chocolate lovers say, "Look, you're already eating chocolate, so why can't we have some chocolate chips on the outside" and the vanilla lovers worry about the choco-invasion changing the overall taste of the ice cream, and the vanila lovers say enough with the chocolate chips, we got used to it but we don't want more, and the choco-lovers are confused why because of the core chocolate. So when do we stop comparing the chocolate core to the new proposed chocolate chips and start accepting the choco/vanilla conflicts and start asking how do we deal with this chocolate vanilla mess.</p><p></p><p>Won't that boom have ripple effects on the mechanics? Now the regular non-heavy weapon fighters have to subtract 5 damage from their attacks? All because of the one heavy weapon fighter. Sounds like a terrible idea.</p></blockquote><p></p>
[QUOTE="urLordy, post: 6211110, member: 6747028"] I'm not sure I understand this. Damage is not narrative-independant to everyone, as long as they idealize a correlation. For example, the hp-as-meat crowd. Note that in the Q&A, in answer to the question "what is happening in the game world when a PC damages on a miss", Rodney gave a "hp-as-meat" answer. So even the official Q&A kinda contradicts your comment? I'm sure a good system might encourage everyone to view hit points as 100% meta, but D&D Next is not that system, giving so many conflicting signals and incohesion. IOW, D&D doesn't objectively state that damage is "narrative-independant", nor does it state it's not, because the system doesn't even know it itself. All conclusions are therefore subjective AFAICT. Yes, yes, yes, everyone here AFAICT admits that D&D's core has incohesion like that. The ONLY question is to add more of the same, or quarantine what's there as a sacred cow and stop adding to it. Like if there's a vanilla ice cream with chocolate in the centre, then the vanilla lovers want more vanilla, and the chocolate lovers say, "Look, you're already eating chocolate, so why can't we have some chocolate chips on the outside" and the vanilla lovers worry about the choco-invasion changing the overall taste of the ice cream, and the vanila lovers say enough with the chocolate chips, we got used to it but we don't want more, and the choco-lovers are confused why because of the core chocolate. So when do we stop comparing the chocolate core to the new proposed chocolate chips and start accepting the choco/vanilla conflicts and start asking how do we deal with this chocolate vanilla mess. Won't that boom have ripple effects on the mechanics? Now the regular non-heavy weapon fighters have to subtract 5 damage from their attacks? All because of the one heavy weapon fighter. Sounds like a terrible idea. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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