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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Celebrim" data-source="post: 6211377" data-attributes="member: 4937"><p>In theory it could be. But the sort of exertion that we would expect to cause that sort of damage due to wear and tear would not be something that we'd expect to happen after a few seconds of vigorous exercise, else we'd expect a few seconds of running up stairs or dancing or calisthenics to cause hit point damage - and they don't. If we demand even half the consistency from your interpretation that you are demanding from my quoting the plain text of the rules to you, surely the world you imagine is one where we ought to be careful to avoid asking a lady to dance, because six seconds on the dance floor could be lethal.</p><p></p><p>But in point of fact, I don't think you give a flying crap about consistency. Instead, I think you are perfectly fine saying, "Yeah, spending six seconds dodging the attacks required so much energy and effort that it caused wear and damage to your muscles equivalent to 30 hit points of damage, but of course running up stairs for six seconds is never nearly so tiring." </p><p></p><p>Additionally, in both 1e and 3e fatigue from lengthy vigorous exercise is tracked with a completely different mechanic than hit points. If it was sufficient to track fatigue through hit points, why the need for a different mechanic? Why not just say, "After the end of his rage, a barbarian takes 3d6 damage from fatigue."? I mean if fatigue and damage are the same thing, right? Likewise, if hit points are fatigue, then making attacks is at least as damaging as defending against them. It requires far more energy to be on the offensive in most cases, than it does to block and evade attacks.</p><p></p><p></p><p></p><p>Ok fine. Until 4e, the rules meant that injuries required days or weeks to heal. Under 1e, for a high level character, natural healing could require literally months. (It should probably not surprise you that under my 3e variant, natural healing requires twice as long as stock 3.X). Lengthy recovery of this sort is not consistent with mere fatigue caused by a few seconds of sprinting or bobbing and weaving. Of course, under 4e using the healing mechanics to inform the interpretation of the injury mechanics would leave us believing that either this is a world without injuries, or if they do occur they are almost invariably lethal. </p><p></p><p></p><p></p><p>What question of interpretation? There is no question of interpretation in this. The rules here are perfectly plain and clear.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6211377, member: 4937"] In theory it could be. But the sort of exertion that we would expect to cause that sort of damage due to wear and tear would not be something that we'd expect to happen after a few seconds of vigorous exercise, else we'd expect a few seconds of running up stairs or dancing or calisthenics to cause hit point damage - and they don't. If we demand even half the consistency from your interpretation that you are demanding from my quoting the plain text of the rules to you, surely the world you imagine is one where we ought to be careful to avoid asking a lady to dance, because six seconds on the dance floor could be lethal. But in point of fact, I don't think you give a flying crap about consistency. Instead, I think you are perfectly fine saying, "Yeah, spending six seconds dodging the attacks required so much energy and effort that it caused wear and damage to your muscles equivalent to 30 hit points of damage, but of course running up stairs for six seconds is never nearly so tiring." Additionally, in both 1e and 3e fatigue from lengthy vigorous exercise is tracked with a completely different mechanic than hit points. If it was sufficient to track fatigue through hit points, why the need for a different mechanic? Why not just say, "After the end of his rage, a barbarian takes 3d6 damage from fatigue."? I mean if fatigue and damage are the same thing, right? Likewise, if hit points are fatigue, then making attacks is at least as damaging as defending against them. It requires far more energy to be on the offensive in most cases, than it does to block and evade attacks. Ok fine. Until 4e, the rules meant that injuries required days or weeks to heal. Under 1e, for a high level character, natural healing could require literally months. (It should probably not surprise you that under my 3e variant, natural healing requires twice as long as stock 3.X). Lengthy recovery of this sort is not consistent with mere fatigue caused by a few seconds of sprinting or bobbing and weaving. Of course, under 4e using the healing mechanics to inform the interpretation of the injury mechanics would leave us believing that either this is a world without injuries, or if they do occur they are almost invariably lethal. What question of interpretation? There is no question of interpretation in this. The rules here are perfectly plain and clear. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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