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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Tovec" data-source="post: 6211672" data-attributes="member: 95493"><p>All would be tissue damage the way I, Celebrim and apparently Gygax's definition of tissue damages/HP/physical damage works.</p><p></p><p>As Celebrim already said, part of the damage, some part any part, IS physical. It is happening. The sword/arrow scratches you. Because you have more HP than the hit causes you remain standing. If you did not then you would drop. But no matter what, every hit damages something, even if it is just a tiny scratch. Now, there is an element of vagueness about the REST of the hit. Someone getting hit by an arrow at low levels is going to die but at higher levels is able to shrug it off. That is where the luck, destiny, "fiat", part comes in. It hits them in a non vital part and they stay standing. But every hit is a hit. Every hit causes the necessity of rolling a save against poison.</p><p></p><p></p><p>Spell. Magic.</p><p></p><p>As long as it is, you have a built in explanation where one isn't given with a mundane/natural/non-magical one.</p><p></p><p>Swords don't fill the space with damage because they can't hit the full space. Magic can (when it is a fireball).</p><p></p><p>Magic can heal exhaustion just as it can heal HP. In 3e at least, you healed one or the other, usually, but not both. You can make people feel physically better without actually heal how tired they feel.</p><p></p><p></p><p>Same goes for the door that is damaged by fire. The damage/hit is accrued to the substance the object/person/creature is made of. Fire causes X hp in damage to the door's total HP. Makes sense. What would not make sense is if the door was immune to damage because it lacked skin or muscle.</p><p></p><p></p><p>I understand you don't know. So I'll correct what I can. The following is wrong:</p><p></p><p>"[P]sionic combat was removed from the game by 3.5," is incorrect. There were psionics in 3.5.</p><p></p><p>That is all.</p><p></p><p></p><p>What is wrong with it harming the brain? To me it makes perfect sense that it would. It would also, to me, follow that the brain would heal over time from such damage as all damage heals over time (doesn't it? we are talking about 1e). It makes far less sense (right off the bat) that a non-magical weapon could easily harm a magical (incorporeal) wraith on a miss, but that apparently you see as well. Do wraiths even get fatigued?</p></blockquote><p></p>
[QUOTE="Tovec, post: 6211672, member: 95493"] All would be tissue damage the way I, Celebrim and apparently Gygax's definition of tissue damages/HP/physical damage works. As Celebrim already said, part of the damage, some part any part, IS physical. It is happening. The sword/arrow scratches you. Because you have more HP than the hit causes you remain standing. If you did not then you would drop. But no matter what, every hit damages something, even if it is just a tiny scratch. Now, there is an element of vagueness about the REST of the hit. Someone getting hit by an arrow at low levels is going to die but at higher levels is able to shrug it off. That is where the luck, destiny, "fiat", part comes in. It hits them in a non vital part and they stay standing. But every hit is a hit. Every hit causes the necessity of rolling a save against poison. Spell. Magic. As long as it is, you have a built in explanation where one isn't given with a mundane/natural/non-magical one. Swords don't fill the space with damage because they can't hit the full space. Magic can (when it is a fireball). Magic can heal exhaustion just as it can heal HP. In 3e at least, you healed one or the other, usually, but not both. You can make people feel physically better without actually heal how tired they feel. Same goes for the door that is damaged by fire. The damage/hit is accrued to the substance the object/person/creature is made of. Fire causes X hp in damage to the door's total HP. Makes sense. What would not make sense is if the door was immune to damage because it lacked skin or muscle. I understand you don't know. So I'll correct what I can. The following is wrong: "[P]sionic combat was removed from the game by 3.5," is incorrect. There were psionics in 3.5. That is all. What is wrong with it harming the brain? To me it makes perfect sense that it would. It would also, to me, follow that the brain would heal over time from such damage as all damage heals over time (doesn't it? we are talking about 1e). It makes far less sense (right off the bat) that a non-magical weapon could easily harm a magical (incorporeal) wraith on a miss, but that apparently you see as well. Do wraiths even get fatigued? [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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