Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6212760" data-attributes="member: 42582"><p>So, playing a great weapon fighter, I encounter some goblins. I choose a course of action through my character's eyes ("Who are these goblins? Should I attack them?" etc). Then, if attackg is chosen, a "gamist meta overlay pops up" - I roll a d20 to see whether my damage is W+STR, or just STR. The result is ascertained and the appropriate notation made on the hit point totals. Then I pop back into the story - Am I beating the goblins, how many are left, what do they look like they're going to do, etc.</p><p></p><p>Consistency and integrity of the fiction remain cohesive enough.</p><p></p><p>Now, you might point out that I never fail to kill the goblins, and regard that as not very cohesive. But I can equally point out that whether your low-level cleric can heal the woman to full health depends on whether the woman is 0-level or 10th-level. In both cases, that is, possibilities <em>in the fiction</em> are opened up or closed off based on the "gamist meta overlay" of hit point totals and associated mechanics.</p><p></p><p>No doubt some players are happy with one of these approaches (the healing one) and not the other (the auto-damage one). But I do not have any sort of handle on any fundamental difference between them.</p><p></p><p>Except if she's 10th level and I'm 1st level then I can't heal her. But I can heal her 1st level cousin who is in the ditch alongside her.</p><p></p><p>In any event, damage on a miss also empowers the player to roleplay the fighter with behaviour that seems natural/organic/believable tothe story - namely, fighting things quite effectively.</p><p></p><p>I don't see why damage-on-a-miss can't be played in the same way. I can see issues of habit here, or of familiarity. But not deep issues of mechanical structure.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6212760, member: 42582"] So, playing a great weapon fighter, I encounter some goblins. I choose a course of action through my character's eyes ("Who are these goblins? Should I attack them?" etc). Then, if attackg is chosen, a "gamist meta overlay pops up" - I roll a d20 to see whether my damage is W+STR, or just STR. The result is ascertained and the appropriate notation made on the hit point totals. Then I pop back into the story - Am I beating the goblins, how many are left, what do they look like they're going to do, etc. Consistency and integrity of the fiction remain cohesive enough. Now, you might point out that I never fail to kill the goblins, and regard that as not very cohesive. But I can equally point out that whether your low-level cleric can heal the woman to full health depends on whether the woman is 0-level or 10th-level. In both cases, that is, possibilities [I]in the fiction[/I] are opened up or closed off based on the "gamist meta overlay" of hit point totals and associated mechanics. No doubt some players are happy with one of these approaches (the healing one) and not the other (the auto-damage one). But I do not have any sort of handle on any fundamental difference between them. Except if she's 10th level and I'm 1st level then I can't heal her. But I can heal her 1st level cousin who is in the ditch alongside her. In any event, damage on a miss also empowers the player to roleplay the fighter with behaviour that seems natural/organic/believable tothe story - namely, fighting things quite effectively. I don't see why damage-on-a-miss can't be played in the same way. I can see issues of habit here, or of familiarity. But not deep issues of mechanical structure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
Top