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Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="pemerton" data-source="post: 6212864" data-attributes="member: 42582"><p>On the "knowing how much the target is healed", this is why I initially invited [MENTION=95493]Tovec[/MENTION] to tell me how each target looks after receiving healing. Presumably the difference between 1 hp of dying and 99 hp out of 100 is visible to the trained eye?</p><p></p><p>If not, then what exactly is going on when someone "hits" and causes a (say) 50 hp critter to take 15 hp of damage?</p><p></p><p>On the divine agency thing, so the gods have mandated that high level characters shall take longer to heal, or require more clerical juice, than lower level characters? Because?</p><p></p><p>(I should add, there is a simple solution to all this, which 4e implements. Proportionate healing.)</p><p></p><p>But you only have to "pop out" for the resolution of the attack. Then you re-immerse for things like resolving your movement, your conversation with allies, your observation of the battlefield, etc.</p><p></p><p>OK, so the difference from healing is that it only comes up intermittently?</p><p></p><p>I understand the preferences, in the sense that I know they are there, and I believe that they are grounded mostly in habit and familiarity. I find it frustrating when they are presented as if they were some sort of last word on what counts as good or bad in RPG play.</p><p></p><p>On that, preumably you've read all the people saying that my game doesn't make sense, and I don't care about believability/sensibleness/cohesion/verismilitude. Also that I hate D&D. This is primarily what I'm objecting to.</p><p></p><p>I don't care what people do or don't like. I do care about them taking potshots at my playstyle, and telling me that it is "only commonsense" that I should have my preference relegated to a quarantined module. My point is that damage-on-a-miss can be part of a believable, verisimilitudinous, D&D-loving RPG experience. And that those who dislike it don't have some sort of monopoly on being "genuine" D&D players.</p><p></p><p>I also find it somewhat ironic that I, who am supposedly the hater and the one departing from tradition, am the one who doesn't actually hate (or at best tolerate) the mechanics, and who therefore doesn't have to "pop in" and "pop out" of immersion in order to play the game (at least, 4e) in accordance with its rules.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6212864, member: 42582"] On the "knowing how much the target is healed", this is why I initially invited [MENTION=95493]Tovec[/MENTION] to tell me how each target looks after receiving healing. Presumably the difference between 1 hp of dying and 99 hp out of 100 is visible to the trained eye? If not, then what exactly is going on when someone "hits" and causes a (say) 50 hp critter to take 15 hp of damage? On the divine agency thing, so the gods have mandated that high level characters shall take longer to heal, or require more clerical juice, than lower level characters? Because? (I should add, there is a simple solution to all this, which 4e implements. Proportionate healing.) But you only have to "pop out" for the resolution of the attack. Then you re-immerse for things like resolving your movement, your conversation with allies, your observation of the battlefield, etc. OK, so the difference from healing is that it only comes up intermittently? I understand the preferences, in the sense that I know they are there, and I believe that they are grounded mostly in habit and familiarity. I find it frustrating when they are presented as if they were some sort of last word on what counts as good or bad in RPG play. On that, preumably you've read all the people saying that my game doesn't make sense, and I don't care about believability/sensibleness/cohesion/verismilitude. Also that I hate D&D. This is primarily what I'm objecting to. I don't care what people do or don't like. I do care about them taking potshots at my playstyle, and telling me that it is "only commonsense" that I should have my preference relegated to a quarantined module. My point is that damage-on-a-miss can be part of a believable, verisimilitudinous, D&D-loving RPG experience. And that those who dislike it don't have some sort of monopoly on being "genuine" D&D players. I also find it somewhat ironic that I, who am supposedly the hater and the one departing from tradition, am the one who doesn't actually hate (or at best tolerate) the mechanics, and who therefore doesn't have to "pop in" and "pop out" of immersion in order to play the game (at least, 4e) in accordance with its rules. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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