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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="urLordy" data-source="post: 6212883" data-attributes="member: 6747028"><p>What do you mean by "but" and "have to"? Are you saying that this playstyle (which I continue to believe that you don't quite understand) doesn't "have to" a be certain way (in order to accomodate acceptance of the rule)? Does your playstyle "have to" be a certain way? Isn't that kind of statement a bit... mmm... ineffective?</p><p></p><p>I find this difficult to answer. I'm not sure how to describe differences when I don't agree with the premise of the similarity in the first place.</p><p></p><p>First, of all "habit and familiarity" remains your perception. The art example I gave is a lot more complicated than that. Appreciation of art or lack therefore is not just habit. In fact, if someone said "that's just habit", then I consider it dismissive, because it implies the behavior is rational only because of habituation and there cannot be any rational reason for the origin of and continuation of the habit. BTW, habits can be very productive and positive, because you don't have to consciously remind yourself to do important tasks, which would be mental clutter, you just do it. Whereas, if you think it's a bad habit, just say so). So, for what it's worth, I would find it equally frustrating if "it's just habit" is presented as if it were some sort of last word <em>against</em> what counts as good or bad in RPG play.</p><p></p><p>I don't remember reading about all the people saying your game doesn't make sense, and you should probably focus that kind of argument against those who have actually claimed that against your game. Or suss out whether they are talking about your game.</p><p></p><p>I don't understand. You remained popped in immersion for the entire combat if you wanted to?</p></blockquote><p></p>
[QUOTE="urLordy, post: 6212883, member: 6747028"] What do you mean by "but" and "have to"? Are you saying that this playstyle (which I continue to believe that you don't quite understand) doesn't "have to" a be certain way (in order to accomodate acceptance of the rule)? Does your playstyle "have to" be a certain way? Isn't that kind of statement a bit... mmm... ineffective? I find this difficult to answer. I'm not sure how to describe differences when I don't agree with the premise of the similarity in the first place. First, of all "habit and familiarity" remains your perception. The art example I gave is a lot more complicated than that. Appreciation of art or lack therefore is not just habit. In fact, if someone said "that's just habit", then I consider it dismissive, because it implies the behavior is rational only because of habituation and there cannot be any rational reason for the origin of and continuation of the habit. BTW, habits can be very productive and positive, because you don't have to consciously remind yourself to do important tasks, which would be mental clutter, you just do it. Whereas, if you think it's a bad habit, just say so). So, for what it's worth, I would find it equally frustrating if "it's just habit" is presented as if it were some sort of last word [I]against[/I] what counts as good or bad in RPG play. I don't remember reading about all the people saying your game doesn't make sense, and you should probably focus that kind of argument against those who have actually claimed that against your game. Or suss out whether they are talking about your game. I don't understand. You remained popped in immersion for the entire combat if you wanted to? [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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