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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Ratskinner" data-source="post: 6213374" data-attributes="member: 6688937"><p>Correct, its not my point. My point is simply that in that last paragraph, you cited mostly gamist/balance reasons. The same type of reasons that "validate" (to use the word extremely loosely) damage on a miss.</p><p></p><p></p><p></p><p>I don't understand your side's fascination with the words "Hit" and "Miss" as if they were somehow significant. They are <u>exactly</u> the same positions reversed. The common-language meanings of "hit", "miss", and "Critical Wounds" are functionally superceded by their definitions within the game mechanics. I keep bringing up the "Critical Wounds" thing because it is an obvious example of how the combat system abstractions create narrative difficulties. The caster <em>must</em> know that he is using a spell called by that name (especially since it can appear on scrolls) and yet will not often be using it in a manner consistent with that knowledge. (Especially in comparison to the tight resource management that occurs for such resources.) </p><p></p><p>To reiterate, since it seems at risk of getting lost, here. I really don't care if damage on a miss is in the game or not. I just think that the suggestion that it alone makes nonsense of D&D's otherwise perfectly sensible combat/wounding rules is rather silly.</p><p></p><p></p><p></p><p>That is common parlance where I'm from. Although usually reserved for a truly bad or exasperating miss, for example a basketball shot that hits neither net, rim, or backboard. (Also, at least locally, its spelled "whiff".)</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6213374, member: 6688937"] Correct, its not my point. My point is simply that in that last paragraph, you cited mostly gamist/balance reasons. The same type of reasons that "validate" (to use the word extremely loosely) damage on a miss. I don't understand your side's fascination with the words "Hit" and "Miss" as if they were somehow significant. They are [U]exactly[/U] the same positions reversed. The common-language meanings of "hit", "miss", and "Critical Wounds" are functionally superceded by their definitions within the game mechanics. I keep bringing up the "Critical Wounds" thing because it is an obvious example of how the combat system abstractions create narrative difficulties. The caster [I]must[/I] know that he is using a spell called by that name (especially since it can appear on scrolls) and yet will not often be using it in a manner consistent with that knowledge. (Especially in comparison to the tight resource management that occurs for such resources.) To reiterate, since it seems at risk of getting lost, here. I really don't care if damage on a miss is in the game or not. I just think that the suggestion that it alone makes nonsense of D&D's otherwise perfectly sensible combat/wounding rules is rather silly. That is common parlance where I'm from. Although usually reserved for a truly bad or exasperating miss, for example a basketball shot that hits neither net, rim, or backboard. (Also, at least locally, its spelled "whiff".) [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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