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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="urLordy" data-source="post: 6213561" data-attributes="member: 6747028"><p>Well then to continue my meandering... in real life, the world goes away for a fraction of a second when you blink, or it should. Yet to your mind, your narrative remains linear and cohesive. So what happens during those fractional moments when the perceptions goes black. Apparently, the brain just fills in for you. So if the last thing you saw was red, then neurons continue to say 'red' during the length of that blink however brief. The continous perception of red is technically illusionary. So the brain is filling in all the time (with the blind spot too) things that you've never actually perceived in order to keep your visual narrative continuous and cohesive. OTOH, if you're cognizant of your own blinking, there are other cues like the black of eyelids over your eyes disrupting that continuinity.</p><p></p><p>What has been labelled habit and familiarity (which could be considered dismissive) could be the purposeful habituation of filling in the blanks during those moments of blinking. Which takes a lot of (habit? delusion? imagination? letting go?) but the rewards are worth it. They key here is to find a general narrative pattern that works enough to fill in the blinks, regardless of the when and where the blink, and as long as the blink isn't too long.</p><p></p><p>Everything that everyone criticizes about this or that not making sense can easily be rationally true if attacked and analyzed at any one moment, but it does make just as much sense as the brain filling in the narrative as you blink, and makes just as little sense as when you purposefully focus at the back of your eyelids as you blink.</p><p></p><p>I agree that other systems may require less blinking than others, but D&D what market popularity gave/gives me most of the time.</p><p></p><p>* Interestingly, I wonder if something like pemerton's form of immmersion is listening to the game world more than visualizing during blinks, which would help explain the difference in priority.</p><p></p><p>I know, I just hope they stop adding to them (in quantity if not quality depending on the blinking eye of the beholder).</p></blockquote><p></p>
[QUOTE="urLordy, post: 6213561, member: 6747028"] Well then to continue my meandering... in real life, the world goes away for a fraction of a second when you blink, or it should. Yet to your mind, your narrative remains linear and cohesive. So what happens during those fractional moments when the perceptions goes black. Apparently, the brain just fills in for you. So if the last thing you saw was red, then neurons continue to say 'red' during the length of that blink however brief. The continous perception of red is technically illusionary. So the brain is filling in all the time (with the blind spot too) things that you've never actually perceived in order to keep your visual narrative continuous and cohesive. OTOH, if you're cognizant of your own blinking, there are other cues like the black of eyelids over your eyes disrupting that continuinity. What has been labelled habit and familiarity (which could be considered dismissive) could be the purposeful habituation of filling in the blanks during those moments of blinking. Which takes a lot of (habit? delusion? imagination? letting go?) but the rewards are worth it. They key here is to find a general narrative pattern that works enough to fill in the blinks, regardless of the when and where the blink, and as long as the blink isn't too long. Everything that everyone criticizes about this or that not making sense can easily be rationally true if attacked and analyzed at any one moment, but it does make just as much sense as the brain filling in the narrative as you blink, and makes just as little sense as when you purposefully focus at the back of your eyelids as you blink. I agree that other systems may require less blinking than others, but D&D what market popularity gave/gives me most of the time. * Interestingly, I wonder if something like pemerton's form of immmersion is listening to the game world more than visualizing during blinks, which would help explain the difference in priority. I know, I just hope they stop adding to them (in quantity if not quality depending on the blinking eye of the beholder). [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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