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General Tabletop Discussion
*Dungeons & Dragons
Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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<blockquote data-quote="Ratskinner" data-source="post: 6217210" data-attributes="member: 6688937"><p>I don't think its quite as dire as that, if I may be quibbleriferous. I think its more a matter of habit, and in this case, tradition and playstyle than a matter of "belief".* Its not that there aren't any rules for this piece of world-building, they're just constructed differently. The Druid class description might include a list of available effects and advice on using the Druid's Shapeshifting key/vector/tag to gain access to them. The effects would contain all you need to know mechanically for any form the Druid might choose, but whether you choose to use the "push" power in the form of a Bull or a Ram or a Storm of Butterflies is up to you (or at least could be, depending on how the tag is written). Under such a system "What you can do in bird form." Depends on the effect you choose, and which effects you have access to. So, for example, if you want to fly, you'd need to use the <em>fly</em> effect. If you wanted to used the bird form to swoop in and attack something, you'd use...heck maybe even the blast effect I mentioned above. Its still very predictable (perhaps even more so) than D&D's traditional way of doing things. What it <em>isn't</em> (and I think I agree with you here) is very intuitive. IME, newbies seem to easily grasp mechanics that correspond to in-fiction events and abilities either very closely or very abstractly, but the middle ground is terrain that only veterans grasp reasonably well. (I will be happy to hear stories otherwise, middle ground "effects-based" systems like the one I'm describing are not my preferred turf, so I can't say that IME, I have <em>a lot</em> of E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) </p><p></p><p></p><p>*I say that concerning the general audience for D&D. There are certainly plenty of folks who have staked out edition war positions that they now reflexively defend. I believe that this is actually a relatively small part of the D&D audience, who's presence appears much greater in online forums. Whether those people still remain a potential audience for 5e or not, I dunno.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6217210, member: 6688937"] I don't think its quite as dire as that, if I may be quibbleriferous. I think its more a matter of habit, and in this case, tradition and playstyle than a matter of "belief".* Its not that there aren't any rules for this piece of world-building, they're just constructed differently. The Druid class description might include a list of available effects and advice on using the Druid's Shapeshifting key/vector/tag to gain access to them. The effects would contain all you need to know mechanically for any form the Druid might choose, but whether you choose to use the "push" power in the form of a Bull or a Ram or a Storm of Butterflies is up to you (or at least could be, depending on how the tag is written). Under such a system "What you can do in bird form." Depends on the effect you choose, and which effects you have access to. So, for example, if you want to fly, you'd need to use the [I]fly[/I] effect. If you wanted to used the bird form to swoop in and attack something, you'd use...heck maybe even the blast effect I mentioned above. Its still very predictable (perhaps even more so) than D&D's traditional way of doing things. What it [I]isn't[/I] (and I think I agree with you here) is very intuitive. IME, newbies seem to easily grasp mechanics that correspond to in-fiction events and abilities either very closely or very abstractly, but the middle ground is terrain that only veterans grasp reasonably well. (I will be happy to hear stories otherwise, middle ground "effects-based" systems like the one I'm describing are not my preferred turf, so I can't say that IME, I have [I]a lot[/I] of E. :) ) *I say that concerning the general audience for D&D. There are certainly plenty of folks who have staked out edition war positions that they now reflexively defend. I believe that this is actually a relatively small part of the D&D audience, who's presence appears much greater in online forums. Whether those people still remain a potential audience for 5e or not, I dunno. [/QUOTE]
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Q&A 10/17/13 - Crits, Damage on Miss, Wildshape
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